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 War, Inc.

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Diamondback
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Diamondback


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PostSubject: War, Inc.   War, Inc. I_icon_minitimeTue 01 Jan 2013, 2:50 am

The man sat at the bar, head against the table. But he wasn't there to drink. He was there for work. He was a mercenary, one of many who began working for the major corporations after Triton started the resource war by pioneering interstellar travel. No government could control many planets, so that burden fell to the corporations. Eventually, corporations grew into their own "super-governments". Traveling to verdant alien worlds and leaving nothing but dust and rock. Abducting strange and hostile creatures. These massive companies were all separate. They hired mercenaries for their battles. Mergers became the new peace treaties.

First came Triton Inc., with its allure of the "Futuristic" technologies. When they had done things like androids, and space travel, the novelty dried up. Their tech and androids live on.

Androids, you see, are not just machines. They are human-like, formed from artificial DNA to be the perfect soldiers. Fast Cytogenesis. Quick reflexes. Unaging. Their blood is white. They need to eat and drink. They feel human emotions, although it is in their nature not to grow romantically attached.

Next came Tempest Arms Company, pioneers of the Hunter's Eye. The Hunter's Eye is a cybernetic implant which goes over the user's non-dominant eye, so it can be used in conjunction with a weapon. It has four basic vision modes, as well as a zoom function. These modes are shown on the single LED at the center of the eye, which glows White, Red, Purple, and Green for Normal, Thermal, Tracking, and Bio vision. Bio vision shows a 3-dimensional map of every organic creature's organs and blood vessels, and is a favorite of sharpshooters.

As well, one can buy the trajectory mod overlay for their Hunter's Eye, which shows the trajectory of projectiles and moving objects. This coupled with bio vision has led to a more cover-based war.

The eye takes the shape of almost a sunglass lens of black plastic, bolted over the eye at 8 points: the corners and the middle of each side. It is directly linked to the brain, enabling users to deliver commands telepathically to it.

Most androids already have the benefits of a Hunter's Eye implanted directly in their eyes. Most humans are unwilling to stick some microchip in their eyes, but the androids enjoyed the risk.

Next came Xenotech industries, devoted entirely to engineering animal weapons with genetic technologies.

Yersinia Incorporated focuses on biological and chemical weapons, and has created several weapons capable of destroying the biosphere of a whole planet. It keeps these hidden away, and mainly makes ammunition loaded with fast-acting diseases and chemicals.

With the speed at which space travel is possible, each corporation tears through space mining planets wantonly. Many planets are little more than dead Swiss-cheese rocks after a corporation is finished. Resources are regarded as key, so ground wars are waged for control of high-yield planets.

All of these corporations leave traps and surprises at their abandoned bases, to protect any forgotten data. Pirate clans set up shop in these bases, and sell amazing secrets. Or kill people.

This is where you come in. You are a small-time mercenary, and you work for the highest bidder.

Some things
This is most likely going to run on a single-conflict basis, although wins over time for a single corporation may sway the overall experience. I may hold votes on what type of planet the next battle takes place on.

Rules
No autocritting or auto killing.
The battlefield is going to be sniper-prioritized.
Androids ARE nigh immortal.
If I see a character under 24 I will personally kill them in my own twisted DM ways.
You're a soldier. There isn't any TIME for sex.
Interpersonal conflict is advised.

Sheets
Name:
Sex:
Race: (Human or Synth)
Hunter's Eye: Yes/No
Appearance:
Bio:
Personality:
Combat Role:


Hahaha. Have fun. (Implying this gets one application)
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Diamondback
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PostSubject: Re: War, Inc.   War, Inc. I_icon_minitimeTue 01 Jan 2013, 2:50 am

Speedy Reserve
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Mr Allen J
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Mr Allen J


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PostSubject: Re: War, Inc.   War, Inc. I_icon_minitimeTue 01 Jan 2013, 9:57 am

Lone want.



I will join soon as I think of a character.
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Shade
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Shade


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PostSubject: Re: War, Inc.   War, Inc. I_icon_minitimeTue 01 Jan 2013, 1:27 pm

Interesting. Playing as a human "medic" could be fun.
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Surprise
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PostSubject: Re: War, Inc.   War, Inc. I_icon_minitimeTue 01 Jan 2013, 3:51 pm

...

Now I want to make a character under 24 specifically to write a character who HAS to die. That could be rather interesting to do, making a character know that they are going to die, and that nothing I do will prevent it.
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Snowy
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PostSubject: Re: War, Inc.   War, Inc. I_icon_minitimeTue 01 Jan 2013, 4:22 pm

Have him wear a shrunken red long-sleeve shirt if you do.
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http://steamcommunity.com/id/alaskanwyvern/
Mr Allen J
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Mr Allen J


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PostSubject: Re: War, Inc.   War, Inc. I_icon_minitimeTue 01 Jan 2013, 4:46 pm

I think my character will be the sniper.
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Surprise
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PostSubject: Re: War, Inc.   War, Inc. I_icon_minitimeTue 01 Jan 2013, 4:52 pm

Yes. This is going to be my character.

War, Inc. Star_Trek_-_Obsession_(screenshot_of_dead_redshirt)

literally only picture of an actual from the show redshirt I could find.
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Diamondback
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PostSubject: Re: War, Inc.   War, Inc. I_icon_minitimeTue 01 Jan 2013, 8:28 pm

This is also going to be a book
I'm writing a book a fucking idiot
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Mr Allen J
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Mr Allen J


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PostSubject: Re: War, Inc.   War, Inc. I_icon_minitimeTue 01 Jan 2013, 8:38 pm

Yay, my shitty characters are going to be forever immortalized.
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Diamondback
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PostSubject: Re: War, Inc.   War, Inc. I_icon_minitimeTue 01 Jan 2013, 8:45 pm

nononono i mean right now I'm writing a book in this setting
they'll make cameos or some shit
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Mr Allen J
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Mr Allen J


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PostSubject: Re: War, Inc.   War, Inc. I_icon_minitimeTue 01 Jan 2013, 8:45 pm

Nicole wrote:
nononono i mean right now I'm writing a book in this setting
they'll make cameos or some shit


Oh.
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Diamondback
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PostSubject: Re: War, Inc.   War, Inc. I_icon_minitimeTue 01 Jan 2013, 8:57 pm

I'm sorry
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Shade
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Shade


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PostSubject: Re: War, Inc.   War, Inc. I_icon_minitimeTue 01 Jan 2013, 10:06 pm

Nicole wrote:
This is also going to be a book
I'm writing a book a fucking idiot

Well, with an attitude like that you can't possibly fail!

I'd reccomend reading How Not To Write A Novel. It's damned hilarious, and it was written by editors who have seen countless failed manuscripts. It's...yeah, the title pretty much explains it.

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Diamondback
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PostSubject: Re: War, Inc.   War, Inc. I_icon_minitimeTue 01 Jan 2013, 10:17 pm

<4
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Shade
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PostSubject: Re: War, Inc.   War, Inc. I_icon_minitimeTue 01 Jan 2013, 11:36 pm

Nicole wrote:
<4

I...uh...I....less than three....some kind of strange numerical heart....head asplode...
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Diamondback
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PostSubject: Re: War, Inc.   War, Inc. I_icon_minitimeTue 01 Jan 2013, 11:49 pm

Disregard that f0ur.
Just listen t0 Zer0 n0w.
Fuck yeah B0rderlands
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Shade
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Shade


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PostSubject: Re: War, Inc.   War, Inc. I_icon_minitimeWed 02 Jan 2013, 12:41 am

Name: Doctor Maria Desmond

Sex: Female

Race: Human.

Hunter's Eye: No.

Appearance:

Maria is the kind of woman who would be hit on by every soldier in the barracks if they didn't all get the vibe that she would tear off certain sensitive organs of theirs and force-feed it to them at riflepoint.

Ooh. I can already tell I like her.

Alright, where to start. Maria's mediumish height, which helps to keep her fiery misanthropy from just being laughable. Let's go with 5'6, with light brown hair normally back in a ponytail to keep it from getting in open wounds and what have you, with, well, what would NORMALLY be warm brown eyes if she weren't using them to glare people down so often. Across her face, horizontally, is a scar, running about an inch on either side of her nose. Looks like someone just took a dager and sliced her face right open. Many have asked her if she tripped and cut herself with a knife in the kitchen, however. Many came to regret this when "their blood pressure was too low for painkillers to be safely used...sorry..."

Maria's not bitchy, but she acts like it. How to explain this. The more stereotypical approach would be that, to hold her own in a mercenary company, she's had to act like a guy, but that's just not true. Maria wards people off with a combination of icy bitchiness and fiery tempers, which tend to keep most people at bay. Her face is normally a bored "Ughhhh" or an irritated scowl, and while I often mention her extreme anger, it's never really visible. She'll tell you to fuck yourself up a mountain with a kind of "Meh, it's almost 5:30" expression on her face. She's never flushed or shaking with anger, but it's evident by her vioce when you've pissed her off, because the insults start getting creative.

Beyond that, she moves determinedly and apathetic to the world. She knows where the fuck she is going and does not need you to fucking get in her way, you fucking fuck. She normally wears body armor suited to the terrain, albeit with the traditional red cross painted onto every inch she can find. This doesn't help much in the heat of a fight, but hey, maybe one day a mercenary will start listening to the Geneva Convention.

Bio:

See, people are motivated by money a lot more than they'd care to admit. Offer someone a nice job that covers the bills and leaves a little leftover at the end of each month ,they'll take it. But then offer them a job that pays a little more, maybe at the extent of something like longer hours. One less hour a day from their families, but the money. Eh. They'll take it.

Keep it up until they're getting paid millions to keep corporate industries' soldiers alive and well so they can tear each other's throats out, and you can get Maria.

Maria didn't get into it because of debt from student loans. She majored in the necessary fields to become both a medic for androids and humans and excelled in both areas, having a natural art for assessing what was wrong with people and how to fix them. The psychological aspect, however, she fails miserably in, and as a result treats with extreme prejudice.

Regardless, Maria worked in the ER as a top doctor for a few years before....growing a little bored. Perhaps it was keeping up with the Joneses. Maybe it was noticing all her college friends were married and had their husbands buying them things and generally living the lives they thought they'd live.

She sat soaking her liver in liquor and wasting away the hours every night. A job for a mercenary company came up. Meet people. Paycheck was a hell of a lot nicer. She took it.

And the trauma of war took its course from there.

Personality:

Not exactly the best person. She's not the angel healing on the battlefield, she's doing it for her paycheck. She is, however, damned good at what she does, which means she has two crucial traits, which are the ability to focus under pressure, and the ability to make very difficult decisions very quickly. Maria is tough and bitter, bored and lonely. She's good at what she does, but not much else.

Maria's nice, but has seen so much carnage and found herself losing touch with the normal world to the extent where she doesn't find much time to appreciate things in life anymore. Things are becoming mundane. War doesn't shock her like it used to. People dying is less of a personal experience, it's just...death.

She's a borderline alcoholic, but a strong-willed, ferocious example of someone who is not to be fucked with, literally or figuratively. She's intelligent, cunning, and her morality's begun to go. Not the person to pull pranks on while you're waiting at the base to go on a mission.

Combat Role:

Medic extraordinaire, of both androids and regular humans. Assuming things haven't changed between now and then, she's decent with a gun as well, and carries one to defend herself in the heat of a fight. Or, alternatively, to kill herself if captured. She carries no delusions about what happens to female POWs.
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Diamondback
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PostSubject: Re: War, Inc.   War, Inc. I_icon_minitimeWed 02 Jan 2013, 12:44 am

Most amazing. Certainly accepted
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