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| Conquerors of the Deep (Bionicle RPG) | |
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JazzTap User
Posts : 322 Join date : 2013-08-13
| Subject: Conquerors of the Deep (Bionicle RPG) Sun 25 Aug 2013, 2:57 am | |
| This'll be a relatively rules-light play-by-post 'tabletop' RPG campaign based on LEGO's Bionicle line. Hopefully it's not entirely inaccessible to those not already familiar with that setting. Though this setting mirrors the canon one, roles have been swapped and the timeline compressed. All player characters have been called upon to retrieve the Mask of Life, as were the Toa Mahri in canon. You may seek to save the universe, which has begun to shut down. Perhaps you need to work off an eternal jail sentence. Or, you're merely in it for the exceptional pay. IC intro(s) will start to be generated once I have a better idea who the PCs will be. disclaimerBionicle belongs to LEGO, and was designed, created, and illustrated by quite a number of skilled artists. I merely hope to pay tribute to it. Some Rahi and most Dark Hunters belong to the fans who submitted them to LEGO, at least in design. I hope to not tread on the expectations of any, but if so, it will be unwitting.
= Gameplay = Successful completion of actions which someone opposes is subject to dice rolls, which will be invented on the spot as necessary, influenced by circumstances and attributes. PCs belong to their player, and NPCs are mine as GM to control, except possibly for followers during combat. - Map (via BS01 Wiki):
Players may organize their characters into groups, each of which may seek to confront one character each turn in their efforts to secure the Mask of Life. Combat is not automatic. Dialog is encouraged. Fleeing is an option, for both players and their opponents. Returning the artifact sought to your Order handler will conclude your mission. If you take too long, cataclysmic events will occur. Defeating Barraki and other opposition will get them out of the way, and potentially allow you to commandeer their resources. powerplayingCertain masks and powers can be used to alter characters' mental and physical states in unwanted ways. These generally require both significant focus on the part of the aggressor and a target insufficiently powerful to resist. Hopefully, these loopholes will suffice for players to get their characters out of unacceptable situations at reasonable cost.
- Charsheet:
main sheetTitles: (include names, profession(s), and honorifics.) Species & Appearance: (pictures accepted.) Pit/Ignika Mutations: (if present, these will trigger upon your character's first exposure to either the black waters or the directed energies of the Mask of Life, as appropriate. otherwise, they are immune to pit mutagen; explain why.) Voice & Demeanor: (audio clips & videos accepted, reluctantly.) From: (suggests upbringing and station in life. starting point for a Bio.) Place & Goal: (what your character starts the story doing, usually related to current home or workplace.) Relationships: (with parents, mentors, friends, anyone currently part of your character's life. having other player characters here is encouraged, but ask their player first.) Attributes (pick 3): (nouns, possibly prepended with adjective(s). connections and juxtapositions encouraged.) Beliefs (pick 3): (phrases, rules of thumb that your character tries to abide by.) Proficiencies (pick 10): (account for favored abilities and trained skills.) Goals: (things your character wants but doesn't have / haven't occurred.) Drive: (opposed emotional states, between which your character generally rests. both extremes should have benefits and pitfalls, not necessarily of equal weight.) Other: (specific items / backstory / scenes you want. optional.) loot(don't fill this out - I'll maintain a sheet for each character throughout the minicampaign.) Feats: (record of exceptional abilities demonstrated / acquired.) Wounds: (detriments acquired. usually starts empty.) Items: (includes weapons, armor, keys, heirloom variants of each, and so on. it's okay to have something cheap and mundane (e.g. a lightstone) on hand whether it's listed here or not, provided your character has reason to carry it around.) Resources: (contacts, cohorts, steeds, housing, relatives, and other useful things which aren't carried on one's person.) notesCharacters must arrive in Mahri Nui at the behest of the Order of Mata Nui. If anyone happens to want to run one of the canon Barraki, that'd be welcomed, but those six individuals otherwise have no obvious importance in this setting. To join, fill out what you can, but please give each field consideration. If you're unsure what to do with a field, please ask. Once the game starts, please denote out-of-character queries & discussion with 'OOC:' or '((double parentheses))'. acknowledgements'Beliefs' lifted from Eochaid's thread elsewhere on these forums. 'Drive' inspired by the mood ring in LuFa's Waterworks. Other charsheet fields inspired by assorted tabletop games, writing advice, acting advice, and whatnot.
- Playable Species:
civilized species Matoran civilians, not always helpless
* advantages - pick an element [mild resistance], mask(s) [powerless, unless transformed into toa], and tool(s); improved agility due to small stature * disadvantages - quickly incapacitated if bereft of mask
Toa protectors, conquerers, wanderers, or otherwise - straightforward magic knights
* advantages - pick an element [control over], mask(s) [fully powered], and toa tool [channels element] * disadvantages - badly weakened if bereft of mask; overuse of elemental powers may temporarily exhaust them, honor-bound by toa code [don't kill]
Turaga old coots past their time - I mean, honored leaders
* advantages - pick an element [moderate resistance], mask(s) [semi-powered], and staff of office * disadvantages - physically frail, severely weakened if bereft of mask
barbaric species Skakdi bad-tempered, spiny, & toothy
* advantages - pick an element [control over, in tandem w/ another Skakdi], eyebeam effect, additional power [many require line of sight], and weapon * disadvantages - penalty to wisdom and/or constitution due to physiological instability
Other Toa-Level Beings rarely addressed by canon
* advantages - pick something(s) reasonable * disadvantages - pick one per advantage, empowered tools included
- Unplayable Species:
monstrous species Bohrok insectoid shells controlled by krana
* advantages - wields elemental shields, rolls into a ball; krana functions like a mask of power, but controls wearer; * disadvantages - only Bohrok-Kal can function independently of the Bahrag queens
Rahkshi spawned from Makuta, sapient if piloted by Shadow Kraata - limited-powerset magic knights
* advantages - pick a rahkshi power; flight-capable * disadvantages - either wild or beholden to Makuta
Rogue Vahki mechanical law enforcers, characteristically overzealous and callous
* advantages - pick a tactic/element; fully mechanical, destructive energies channeled through staves * disadvantages - fully mechanical, poor swimmer [unless water-element]
Visorak war spiders
* advantages - pick a visorak breed/element; natural rhotuka spinner [effect generally tied to breed], mutagenic venom, may spin webbing * disadvantages - can only speak Visorak
exotic species Titans, assorted motley species native to foreign islands; Vortixx and Steltian nobles / laborers / slaves, for example - sheer size w/ gadget-based powers predominates
* advantages - pick something(s) reasonable * disadvantages - pick one per advantage, empowered tools included
Zyglak amphibious, plague-bearing, disruptive savages
* advantages - amphibious, improved strength; pick a piercing weapon - it gains the power of molecular disruption (inorganic materials) * disadvantages - plague carrier
- Ability Tables:
matoran / toa / turaga & skakdi elementscommon | rare | exceptional | Ta-: fire | Vo-: lightning | Av-: light | Ga-: water | Fa-: magnetism | ??-: shadow | Le-: air | Bo-: the-green | Po-: stone | Su-: plasma | Onu-: earth | Ba-: gravity* | Ko-: ice | De-: sonics | | Fe-: iron* | | Ce-: psionics |
* = rare kanohi masksby category - [survival, travel, perceptual, physical, mental, stealth] each type of kanohi has a fixed appearance, with allowances for different stylings and materials. BS01 gallery linked; said wiki includes more detailed descriptions. unique masks are not listed. shielding | concealment | |fate| | sonar | diminishment | [corruption] | regeneration | breatheWater | translation | |detection| | |kindred| | clairvoyance | [hunger] | psychometry | levitation | illusion | telepathy | summoning | quickTravel | [disruption] | intangibility | speed | mindControl | |accuracy| | |gravity| | emulation | [timeDupe] | possibilities | strength | nightVision | |flight| | stealth | growth | [silence] | |mutation| | x-rayVision | telekinesis | |spirit| | [reanimation] | rahiControl | [repulsion] | [scavenging] | | | |truth| | | | |charisma| |
|| = rare [] = immoral makuta / rahkshi powersby category - [dissent, destructive, bolt, control, intrinsic, deception, disabling] fear | weatherControl | gravity | fireResist | inorgDisruption | plantControl | powerScream | poison | elasticity | electricity | iceResist | chainLightning | densityControl | dodge | shattering | heatVision | sonics | mindreading | cyclone | rahiControl | silence | disintegration | laserVision | vacuum | shapeshifting | chameleon | insectControl | adaptation | hunger | illusion | plasma | darkness | accuracy | stasisField | slow | anger | teleportation | magnetism | limitedInvuln | confusion | quickHealing | sleep | vahki tacticsfire: ambush | stone: combat | water: chase | earth: tenacity | air: brutal | ice: prediction | skakdi powersvision [heat, impact, laser, x-ray, thermal, spellbinder, ...] additional [mindBlast, absorption, imprisonment, adaptation, animation, ...] visorak breedsfire: invuln.-charge | stone: camouflage | water: sonic-hum | earth: telepathic-mimicry | air: razor-blades | ice: self-stasis |
- Equipment:
primary weapons category [axe, blade, claw/gauntlet, doubleTool, shield, launcher, staffOfPower]
kanoka disks make [strong, guidable, deflects, dodges, lofted, recallable] effect [reconstituteAtRandom, freeze, weaken, removePoison, enlarge, shrink, regenerate, teleport]
rhotuka spinners effect [destructive, elemental, trap, utility]
zamor spheres payload [antidermis, energized protodermis, specifyOther]
- Optional - Livery:
These are flexible in both proportion and shade. Also choose photoreceptor color to complement or contrast. Additional metallic armor and weapons are fairly common - usually in silver, gunmetal, bright gold, or rarely dull gold.
elemental colors: [primary options] [secondary options]
fire [red/darkRed] [yellow/red/black] water [blue/darkBlue] [lightBlue/cerulean/white/lightGreen] air [green/darkGreen] [lightGreen/teal/lightBlue/lightGrey] stone [brown/metallics] [darkGrey/tan/yellow/red] earth [black] [purple/darkGrey/lightGrey/tan/orange] ice [white/lightGrey] [lightGrey/darkGrey/lightBlue]
electricity [red/blue] [white] magnetism [blue/black] [lightGrey/gold] jungle [green/brown] [blue] plasma [brown/orange/tan] [white/red] gravity [black/blue] [purple/lightGrey] sonics [white/grey/black] [black/yellow] iron [metallics/orange] [yellow/grey] psionics [gold/tan] [blue/tyrian]
light [any] [any] shadow [any] [black]
= Setting = the pitExposure to the waters of the Pit mutates most beings into aquatic creatures. Unless your character remains in a submarine or an air-dome the entire duration of their adventure, exposure will surely occur. The effects of the Mask of Life can instead produce a similar, but less monstrous aquatic adaptation. However, the artifact is capricious, often outfitting its champions in ways that hinder or challenge them, but nonetheless suit its needs. injury & upgradesDespite the modular build of most inhabitants of the Matoran Universe, physical injuries may not only disconnect parts (which could otherwise be snapped back together) but also damage them, to say nothing of biological vulnerabilities. Matoran are notorious for succumbing to shock should many parts be detached from them, which generally prevents them from travelling in Toa canisters. Repairs dealing with internal connections are particularly hard to come by in most Matoran settlements, let alone on an adventure. Nonetheless, dramatic biological and mechanical modifications are common (and commonly survived) among warriors in times of conflict. Spare parts and skill generally play a role, although potent reagents alone sometimes suffice. deathUpon death, an individual's constituent parts will generally be either given an honorable burial, or scattered about by wild Rahi feeding upon the connective tissue and residual charge. Matoran are sometimes told they will in fact be sent to the Red Star for repairs, but this is a lie to spare their feelings. If this happens to a player character, well, we'll see what can be done. birthSo where do all those individual Rahi come from, anyways? The Brotherhood of Makuta is known to have something to do with it, but is also notoriously secretive. As for individual sapient beings, with the exception of Matoran, none is known to have been created in the last several thousand years. But then, most species are secretive, and memories are fallible. Barring traumatic events, few individuals can remember details from more than a few hundred years back, let alone how they met their neighbors and friends.
- Timeline:
= Mata Nui, the Great Spirit: the known universe's patron divinity, currently asleep = Makuta, Master of Shadows: armored titan, brother to Mata Nui Legends Era= Toa: 'hero', warrior age-grade of the Matoran species = Matoran: 'priest' or worker, generally unwarlike and beloved by the Great Spirit = Turaga: a shortened title (usually of a head of government), referring to the age-grade past Toa, or sometimes to other leaders of Matoran = Barraki: 'warlord', appelation used by historic toa team whose members each claimed divine mandate over great swathes of territory = Metru Nui: lit. 'great district', major Matoran city - its workings key to universal integrity = Karda: 'heart', references the now-legendary universe-core = Skakdi: a reptilian species, similar to Toa in size and strength Adventures Era= Mangai: 'protector', title adopted for varying lengths of time by Toa rallying to the defense of Metru Nui = Kanohi: 'mask', willpower-driven artifacts of varying power worn by members of the Matoran species = Rahi: 'not us', non-plant and usually non-intelligent biomechanical beings = Maxilos: historic figure associated with black fire = Hagah: 'guardian', elite bodyguard Toa employed by the Brotherhood of Makuta = Vahki: 'law', used in Metru Nui in reference to the city's robotic police force Great Cataclysm
- 100 years ago - Tuyet Mangai creates Toa Metru, under Makuta's influence; Mask of Time crafted by Vakama Metru
- 99 years ago - Toa Metru attempt to retrieve Matoran; captured by newly-arrived Visorak pseudo-spiders & mutated
- Vakama Hordika escapes with Mask of Time; his fellows join the Visorak army as lieutenants - Toa Hagah raid Visorak to rescue Matoran and Rahi; escape to island dubbed Mata Nui, become Turaga to revive amnesiac villagers - 95 years ago - Makuta freed from Toa Seal, pursues Toa Hagah to Mata Nui; Visorak recalled to more active warfronts
= Metru: 'district', esp. of Metru Nui = Visorak: loanword from the language of these sapient Rahi, originally 'stealers of life' or 'poisonous scourge' = Hordika: werebeast venom produced and heavily employed by Visorak; adopted as title by certain Toa affected by it Chronicles Era= Mahri Nui: 'great hope', makeshift city built upon a sunken volcanic outcropping = Mata: 'spirit', esp. the Great Spirit = Nuva: 'high' or paramount, title taken by certain Toa empowered (rather than disintegrated) by energized protodermisIgnition Era
- present day - Matoran from Mata Nui relocated to Metru Nui
- Takanuva kidnapped, less than 45 Toa remain in universe - Toa Nuva travel to Voya Nui, Island of Doom (or Daggers of Death), intending to secure the Mask of Life, and are aided by Tyrant of the Order of Mata Nui - Ancient aids Piraka sent by the Dark Hunters to procure the Mask of Life - Piraka and Toa Nuva both foiled; Mask of Life lost in the Black Waters. - Piraka escape, Toa Nuva reassigned. Ancient condemned to the Pit for treason, Tyrant for failure. - Order of Mata Nui recruits new team to enter the Black Waters and recover the Kanohi Ignika.
= Voya: unknown, presumably foreboding = Piraka: 'thief' or 'murderer', used in reference to a band of Skakdi currently employed by the Dark Hunters
Thanks to the BS01 wiki as a reference site, particularly regarding details of the lore that weren't explored by merchandise.
Links, map labels, and example charsheets pending, as are NPC voice-tests and details of the endgame. Most things subject to change. I'd like to get this draft checked for interest, at least. Check for parts that don't make sense. And hopefully recruit some player characters.
Last edited by JazzTap on Sun 25 Aug 2013, 4:09 pm; edited 1 time in total (Reason for editing : timeline revision) | |
| | | Admiral Ji Moderator
Posts : 1450 Join date : 2011-09-30 Age : 29 Location : The 14th floor of the final dungeon
| Subject: Re: Conquerors of the Deep (Bionicle RPG) Sun 25 Aug 2013, 3:11 am | |
| I'm interested. I'm not sure what to do though, and I know absolutely nothing about the bionicles universe, terminology, or anything. | |
| | | Snowy Patrician of Ankh-Morpork
Posts : 1564 Join date : 2011-09-29 Age : 33 Location : Bird school, which is for birds.
| Subject: Re: Conquerors of the Deep (Bionicle RPG) Sun 25 Aug 2013, 2:18 pm | |
| Bionicle, eh? This one goes way back... I'll have to remember rather a lot. | |
| | | JazzTap User
Posts : 322 Join date : 2013-08-13
| Subject: Re: Conquerors of the Deep (Bionicle RPG) Sun 25 Aug 2013, 4:19 pm | |
| Heh. Well, at least its existence is remembered. Currently I'm looking for charsheets, the template for which is hidden under one of yonder spoilers. Information regarding species, at least, is immediately below there. Here's a list of islands which characters might be from. Local government may include Turaga elder(s), Skakdi gang-leader(s), or other charismatic entities. Most regions will have a Brotherhood of Makuta member governing them; their level of interference varies. The timeline includes a bunch of terminology which can be looked up in the BIOsector 01 Wiki (if you're up for a wiki walk). Links have been added inline with the timeline proper. Attempting to rephrase the basic premise: You're a biomechanical adventurer racing to retrieve a powerful and active artifact. But there's some warlords and war criminals and civilians in the way, and the secret society employing you might be at fault for that. | |
| | | Snowy Patrician of Ankh-Morpork
Posts : 1564 Join date : 2011-09-29 Age : 33 Location : Bird school, which is for birds.
| Subject: Re: Conquerors of the Deep (Bionicle RPG) Sun 25 Aug 2013, 4:58 pm | |
| Though I'm curious, why wouldn't one want to be a Toa, if they're listed as playable right off the bat? I mean, we could be Turaga, and have a minor power at the expense of having the HP of a naked level one wizard, or we could be gods among men. I assume the balances are pretty steep? | |
| | | JazzTap User
Posts : 322 Join date : 2013-08-13
| Subject: Re: Conquerors of the Deep (Bionicle RPG) Sun 25 Aug 2013, 5:28 pm | |
| Er, well, I went with Toa as a baseline assumption, though that may be a bit ambitious. Am more concerned about story generation than gameplay balance, though of course letting the latter get out of hand leads to plot holes.
Figured that since Turaga are relatively underpowered, they'd be harmless to allow, provided there's some reason one would be recruited - perhaps as a very brave guide / mentor. Presumably the player would be aware that their character would be difficult to use in combat. And for utility. A social role, then, to lead the Matoran of Mahri Nui.
Really, I can probably be convinced to allow characters of an 'unplayable species' if they fit someone's concept and seem justified & interesting within the premise. Even Titans can be hit with mutagen or Ignika as a power-limiter, as per canon's blatant crippling of lesser Makuta in '08, to prevent short-circuiting of plot.
Not sure what you mean by balances. A sort of luck bonus for underpowered characters? | |
| | | Snowy Patrician of Ankh-Morpork
Posts : 1564 Join date : 2011-09-29 Age : 33 Location : Bird school, which is for birds.
| Subject: Re: Conquerors of the Deep (Bionicle RPG) Sun 25 Aug 2013, 6:28 pm | |
| I was just meaning there's a wide power disparity. But if we're meant to generally play as Toa from the start and just have one of the other types if we're feeling plucky, then that's cool. | |
| | | EropsToad Common Poster
Posts : 534 Join date : 2011-11-24 Age : 27 Location : Halcandra.
| Subject: Re: Conquerors of the Deep (Bionicle RPG) Sun 25 Aug 2013, 6:49 pm | |
| I remember the Bionicle line. I'm sad that they're gone... | |
| | | Rachel Frequent Poster
Posts : 1135 Join date : 2011-09-29 Age : 28 Location : Pennsylvania
| Subject: Re: Conquerors of the Deep (Bionicle RPG) Sun 25 Aug 2013, 10:44 pm | |
| This sounds really cool! And I like the fact that you've brought up some of the other "elements" for Toa and whatnot, and the other species, and jeez this looks really great! Depending on how much time I have in my schedule when school starts again, I may or may not join this! | |
| | | JazzTap User
Posts : 322 Join date : 2013-08-13
| Subject: Re: Conquerors of the Deep (Bionicle RPG) Mon 02 Sep 2013, 5:08 am | |
| If need be, the RP can just go into hibernation until winter break, hopefully without starving to death in the process. For now, here's a somewhat brief example charsheet, on the off chance someone will be inspired. If the strength of the source lore is insufficient to get this thing moving, then I'll toss a build at it, too. | Titles: Pandemic, Dark Hunter Species & Appearance: Skakdi of The Green, boasting exceptional strength at the cost of suggestibility. Not entirely dissimilar from the Piraka in build; spine is bright green, armor is navy reinforced with silver. Ignika Mutations: longer tail, digitgrade feet heavier armor, closed helmet (+ handsomeness, - eyebeams) blatant lack of improvements to aquatic mobility - Additional Pics:
Demeanor & Voice: Surprisingly civil. Raspy, but nearly always confident, regardless of subject.
From: Zakaz, as a conscript in some army or other. Place & Goal: Some distant safehouse, cooling his (?) heels. Awaits transport to the job site.
Relationships: Employee of Toa Helryx. Has never met her. Immediate subordinate of Brutaka; member of the deep strike team he oversees. Straight-up admires the guy. Fascinated by Zyglak. Unlikely to actually get along with them.
Attributes: overgrowth, corruption of memory, charismatic leadership Beliefs: the needs of the many outweigh the needs of the few, hesitation is weakness, it's not my fault Proficiencies: weapon (harpoon), weapon (staff), athletics (run), combat (unarmed), proficiency (plate armor), social (listen quietly), travel (portal), craft (mining), ecology (underground), powerup (thermal energy)
Goals: impress superiors, test strength, aid lessers Drive: Altruistic / Selfish
Other: Wields an energy-bolt harpoon, built to double as a melee weapon.
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Last edited by JazzTap on Sat 02 Aug 2014, 7:05 pm; edited 1 time in total | |
| | | Solace Goddark User
Posts : 135 Join date : 2012-05-10 Age : 27 Location : Nowhere.
| Subject: Re: Conquerors of the Deep (Bionicle RPG) Sat 12 Oct 2013, 5:10 am | |
| This seems like a really cool idea, and I'd love to participate, but, to be honest, I'm the shittiest Bionicle builder in all of time and space. Seriously, I wish I could make what you can. The best I can do is really simple, stupid looking things. | |
| | | JazzTap User
Posts : 322 Join date : 2013-08-13
| Subject: Re: Conquerors of the Deep (Bionicle RPG) Sat 12 Oct 2013, 7:52 pm | |
| Hey, thanks for the vote of confidence. If you do care to join, having an MoC to go with your charsheet certainly isn't necessary. Simply having enough players to run with would be wonderful. Heck, I'm excited simply to see what OCs people might submit.
In the spirit of recruiting more people, I've been considering moving this to the Roleplayer's Guild forums, as the Dungeon Keepers folks seem to have done. But I'm not sure how accommodating that forum is to homework-laden schedules, let alone newcomers. | |
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