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Posts : 2334 Join date : 2011-09-29 Age : 28 Location : Where the wind comes crashing down the plaaains
Subject: Ross Scott reviews Darkspore Sun 21 Feb 2016, 12:03 am
Y'all know Ross? He's the guy who did Freeman's Mind, and he does some pretty solid game reviews. A channel worth checking out :P
Here's his review of Darkspore that he just posted, though in the end it's more of a continuation of his crusade against EA. Not that I blame him, lol~
JazzTap User
Posts : 322 Join date : 2013-08-13
Subject: Re: Ross Scott reviews Darkspore Sun 21 Feb 2016, 5:52 pm
I haven't been able to play this game in, oh, two or three years because of Error 73003 (or was it Error Code 3? no point in reinstalling, it's an account-linked issue), so... the news of its impending shutdown is moot to me! Yay?
Seriously, it was a good game with a confused target audience. I'm not saying that just because I bought a physical copy at launch, and played the beta, and... look, I haven't been able to get into an ARPG since, yeah? Weird future is way more fun than grimdirt.
(To be fair, it was the co-op that made it. When the pubs dried up, that was not good.)
This whole thing's been insulting to the people at Maxis who put in good work on this. The projects that get rudely canned don't usually spin on for this long.
self-indulgent screenie of my Wraith:
Didn't take enough screenies. I am unreasonably fond of the shiny pauldrons, either because of the shader (that's used to death on Cyber heroes), or something to do with his maxed primary ability.
edit: Okay, nostalgia trip's over, now I ought to consider the quixotic call to action. If we can't starve the beast, then become a persistent annoyance. Would that I had more time (or perhaps investment funds) to plow into these things - maybe there's a form letter somewhere...?
Szemetlada Contributor
Posts : 2334 Join date : 2011-09-29 Age : 28 Location : Where the wind comes crashing down the plaaains
Subject: Re: Ross Scott reviews Darkspore Mon 22 Feb 2016, 1:14 am
I am writing to your company concerning your policy of shutting down online-only games with no provision whatsoever for customers to play them afterward. A game shut down this way can never be played again, and is effectively killing them. This is a terrible business practice as it not only destroys culture, but it shows a lack of faith in your own product. Electronic Arts has been publishing games for over 30 years, most of which can still be played today. Yet, games such as Need For Speed World, Battleforge, and most recently Darkspore (among many others) are completely unplayable due to your practice of not preparing for the inevitable reality of having to shut down the servers that these games depend on. Such lack of forethought creates a terrible precedent for all future games.
As an industry leader, your actions influence other developers and publishers. My nightmare scenario for gaming is a world where more and more games are online-only, stay alive for four years or less, then can never be played again, or experienced by anyone else in the future. Your company seems to be working hard to actively make this nightmare a reality. I appreciate being able to go back and play games that I own, or discover ones from the past that I may have missed. By tying game functionality to a server that you control and eventually shut down, your company makes this impossible for an ever-increasing number of titles.
I am sending you this letter in hope that your company will reconsider this policy and start developing "end of life" plans for all future games that depend on your servers to function. This could be in the form of a patch to enable offline functionality once you shut down the server. Alternately, releasing relevant source code so that the community could attempt to get it functional again (under terms that protect your intellectual property of course). PLEASE DO SOMETHING to give fans of your games a chance to continue playing them.
No one expects you to support past games forever. Nor is it reasonable to expect 100% functionality from a game designed to use your servers once they are shut down. However, coming up with SOME provision for your customers to continue playing games they have purchased is not an unreasonable request. After all, EA has a long history of making games that do NOT self-destruct and can still be enjoyed today. Such a record of achievement should not be so thoughtlessly abandoned.
Between your company being displeased at winning the "Worst Company in America" award by The Consumerist and making press statements that you wish to regain the trust of PC gamers, it is obvious some portion of EA is concerned about its public image. Having trust in your company is not possible as long as it keeps killing its own games. If your company is serious about improving its reputation, please find a way to stop killing your own games.
Sincerely,
JazzTap User
Posts : 322 Join date : 2013-08-13
Subject: Re: Ross Scott reviews Darkspore Mon 22 Feb 2016, 9:29 am
Oh, haha, I skipped that line and assumed it was an affiliate link. Thanks also for the plaintext.