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 Anathema: We've started!

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+9
The_Paper_Tiger
Rachel
Diamondback
Admiral Ji
Shade
Ømnivalence
marsh
Snowy
Patches
13 posters
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AuthorMessage
Admiral Ji
Moderator
Admiral Ji


Posts : 1450
Join date : 2011-09-30
Age : 29
Location : The 14th floor of the final dungeon

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PostSubject: Re: Anathema: We've started!    Anathema: We've started!  - Page 22 I_icon_minitimeTue 18 Oct 2011, 6:59 pm

Now here's a question, is the key still in the lock, or did Midnight take it with him?
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Midnightclub
Refugee
Midnightclub


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PostSubject: Re: Anathema: We've started!    Anathema: We've started!  - Page 22 I_icon_minitimeTue 18 Oct 2011, 7:10 pm

Ooh...Not even I know the answer to the question.
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Admiral Ji
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Admiral Ji


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PostSubject: Re: Anathema: We've started!    Anathema: We've started!  - Page 22 I_icon_minitimeTue 18 Oct 2011, 7:11 pm

*coughcoughsayyesandIcanfreetheotherslavescoughcough* Well if you don't know, hopefully Eo does.
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Patches
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Patches


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PostSubject: Re: Anathema: We've started!    Anathema: We've started!  - Page 22 I_icon_minitimeTue 18 Oct 2011, 7:21 pm

The key has opened all the doors it is capable of opening, that you've seen. If you want to find another way to open the door, then you're welcome to try, but the key's out.
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Admiral Ji
Moderator
Admiral Ji


Posts : 1450
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Location : The 14th floor of the final dungeon

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PostSubject: Re: Anathema: We've started!    Anathema: We've started!  - Page 22 I_icon_minitimeTue 18 Oct 2011, 7:24 pm

Well then, I guess I shall have to look.
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Jacokonus -Ash Bringer-
Common Poster
Jacokonus -Ash Bringer-


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PostSubject: Re: Anathema: We've started!    Anathema: We've started!  - Page 22 I_icon_minitimeTue 18 Oct 2011, 10:48 pm

Oh hi there.
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Patches
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Patches


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PostSubject: Re: Anathema: We've started!    Anathema: We've started!  - Page 22 I_icon_minitimeTue 18 Oct 2011, 11:23 pm

Well hello.
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Admiral Ji
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Admiral Ji


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PostSubject: Re: Anathema: We've started!    Anathema: We've started!  - Page 22 I_icon_minitimeTue 18 Oct 2011, 11:58 pm

Well, I guess all I can do now is wait for that to progress the needed number of rounds.

Now to clear this up now, do I have my gun on me? In a pirate town I wouldn't leave home without it, but the arena might have confiscated it, or something.
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Patches
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Patches


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PostSubject: Re: Anathema: We've started!    Anathema: We've started!  - Page 22 I_icon_minitimeWed 19 Oct 2011, 12:18 am

I forget, did you take the rifle or the pistol? Or both?

The pistol, most likely, since it's concealable. The rifle, you probably wouldn't have been allowed in the building with.
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Admiral Ji
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Admiral Ji


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PostSubject: Re: Anathema: We've started!    Anathema: We've started!  - Page 22 I_icon_minitimeWed 19 Oct 2011, 12:40 am

The pistol, I do believe. I don't quite remember myself, but a rifle seems less... self-preservationy anyway.
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Patches
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Patches


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PostSubject: Re: Anathema: We've started!    Anathema: We've started!  - Page 22 I_icon_minitimeWed 19 Oct 2011, 12:53 am

I have you listed as having the rifle, but here's the pistol's stats for reference. Whichever you have on you will be the one you're stuck with for a while, until we hit Exaltation.

Flamepiece

Speed 5, Acc +1, Damage 8L, Rate 1, range 8yd, tags F,S
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Admiral Ji
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Admiral Ji


Posts : 1450
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PostSubject: Re: Anathema: We've started!    Anathema: We've started!  - Page 22 I_icon_minitimeWed 19 Oct 2011, 1:00 am

That's right, it was the pistol I... made, whenever I get exalted. So using the pistol seems smarter, as I'd actually have it. I'll write those stats in once I finish looking over a thing I found, that once agian tempts me to run a forum-based game of it. (Though, like I'd actually do it, right?)
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Patches
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Patches


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PostSubject: Re: Anathema: We've started!    Anathema: We've started!  - Page 22 I_icon_minitimeWed 19 Oct 2011, 1:08 am

Just plug those into the weapons chart on your sheet and hit calculate, and delete the firewand.

Your charm weapon is more akin to a firewand that takes only one hand to use.

A thing? do tell.

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Admiral Ji
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Admiral Ji


Posts : 1450
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PostSubject: Re: Anathema: We've started!    Anathema: We've started!  - Page 22 I_icon_minitimeWed 19 Oct 2011, 1:49 am

Alright, I'll do that.

Oh, even better.

Ever hear of IronClaw? It seems rather interesting. You can get the PDF here. <-Mouse over, this forum doesn't light hyperlink up blue.

Also Eo, Paches done went and said he was gonna make you a mod.
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Patches
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Patches


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PostSubject: Re: Anathema: We've started!    Anathema: We've started!  - Page 22 I_icon_minitimeThu 20 Oct 2011, 3:53 am

No,but I had a look at it. It's interesting; upon skimming it, I have some issues with the weapon list (which was made by someone who's evidently not studied late medieval/renaissance weaponry very hard and thus misses some staple weapons of the era), but otherwise it seems okay.

And where did he say that? I'll have to go look.
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Admiral Ji
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Admiral Ji


Posts : 1450
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PostSubject: Re: Anathema: We've started!    Anathema: We've started!  - Page 22 I_icon_minitimeThu 20 Oct 2011, 9:54 am

From what I understand, combat itself is one of the faults it has.

It was in somethread in general discussion. I forget which, or what page, sorry.
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Patches
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Patches


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PostSubject: Re: Anathema: We've started!    Anathema: We've started!  - Page 22 I_icon_minitimeThu 20 Oct 2011, 7:14 pm

Really, you'd be better off doing a custom setting for BESM: http://www.4shared.com/document/Ne_kv5fn/BESM3rdEdition.htm

It has some of the most flexible rules I've ever seen, and it's really simple. The only thing about it is that it takes some GM involvement to keep some people from exploiting it too much -for instance, setting minimums to avoid minmaxing, etc.
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Snowy
Patrician of Ankh-Morpork
Snowy


Posts : 1564
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Age : 33
Location : Bird school, which is for birds.

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PostSubject: Re: Anathema: We've started!    Anathema: We've started!  - Page 22 I_icon_minitimeThu 20 Oct 2011, 7:22 pm

You look incredibly handsome in green, my friend.
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http://steamcommunity.com/id/alaskanwyvern/
Patches
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Patches


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PostSubject: Re: Anathema: We've started!    Anathema: We've started!  - Page 22 I_icon_minitimeThu 20 Oct 2011, 7:25 pm

Danke schön. BTW, check your PM's. I have a shiny name, but nothing to back it up yet.
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Admiral Ji
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Admiral Ji


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PostSubject: Re: Anathema: We've started!    Anathema: We've started!  - Page 22 I_icon_minitimeThu 20 Oct 2011, 9:40 pm

While I'm doing as such, mind telling me any background on it?
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Patches
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Patches


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PostSubject: Re: Anathema: We've started!    Anathema: We've started!  - Page 22 I_icon_minitimeThu 20 Oct 2011, 9:41 pm

Background on what?
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Admiral Ji
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Admiral Ji


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PostSubject: Re: Anathema: We've started!    Anathema: We've started!  - Page 22 I_icon_minitimeThu 20 Oct 2011, 9:42 pm

BESM. Whatever that be.

Honestly, I won't lie, I'm more interested in somehow finding the book I require to run a "fallout-esqe" pen and paper thing. Can't find the beastiary anywhere online.

Ooooooh, so it's anime-y. Anime was never my thing, but that could work...
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Patches
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Patches


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PostSubject: Re: Anathema: We've started!    Anathema: We've started!  - Page 22 I_icon_minitimeThu 20 Oct 2011, 9:50 pm

It's one of the simplest systems I've ever used. It has a setting, but nobody ever uses it. Three stats, and then a bunch of versatile custom abilities that can be freely combined into whatever is needed. I'm not sure if there's a 3rd ed bestiary, but statting is fairly easy.
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Admiral Ji
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Admiral Ji


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PostSubject: Re: Anathema: We've started!    Anathema: We've started!  - Page 22 I_icon_minitimeThu 20 Oct 2011, 9:51 pm

Seems to be that way. I'd likely run it at the heroic power level, nothing too over the top until I as a GM, would know what I'm doing.
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Patches
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Patches


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PostSubject: Re: Anathema: We've started!    Anathema: We've started!  - Page 22 I_icon_minitimeThu 20 Oct 2011, 9:55 pm

That's generally the best way to go.
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