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An adventure about modern fantasy. I haven't heard any great details beyond that, though.
Meanwhile I've just been figuring out the details for my own RP setting (Somewhere between Renaissance-Early modern Fantasy,) mostly just trying to figure out some of the finer details of the specific region I'm starting with.
GreatSocrates User
Posts : 169 Join date : 2012-12-14 Age : 27 Location : Contemplating the Nature of the Universe
Probably closer to Dungeonpunk, where magic is pretty ubiquitous, and would stand in for most of what we've invented around and after the Industrial Era. So Sending Stones instead of Cellphones, that kind of stuff.
EDIT: My setting, anyway. Mata sounds like he's doing more of a modern world, but with Fantasy elements. So dragons with Rocket Launchers kind of thing.
GreatSocrates User
Posts : 169 Join date : 2012-12-14 Age : 27 Location : Contemplating the Nature of the Universe
Very interesting. I'm also thinking of making a fantasy roleplay, but one where you create your own civilization and race. It works well with me due to my busy schedule and would help pump some more life into this place, hopefully. However, if there's this many fantasy rps, I may abstain.
flametitan Refugee
Posts : 94 Join date : 2012-05-10 Age : 28 Location : Just north of the middle of nowhere
I wasn't planning on posting this setting. It was something I was setting up as a D&D world. Besides, I only have some very, very, rough ideas for the world. So it's not going to be ready any time soon.
Mr Allen J User
Posts : 353 Join date : 2012-04-12 Age : 29 Location : Swag Town
Welcome UrbanEvolution! My skype is mata.rahi but it might be easier to talk on here cause I'm busy a lot (or at least I SHOULD be :P). I can help with makin icons and banners and stuff!
flametitan Refugee
Posts : 94 Join date : 2012-05-10 Age : 28 Location : Just north of the middle of nowhere
I'm going to put an OOC up soon (with a mind to claim the honor of posting the first thread of the season!), in which I exposition a bit to reveal a general plotline, and also ask for input on what I've come up with so far on how the world is set up. :D
Here's what I got so far on how magic works in this world, and definitely open to criticism:
Quote :
At its most basic, magic may be divided into two schools, and each into four subschools:
“Earth, air, fire, and water” are tags used only for convenience’s sake. Wizards trained in liquid may effectively manipulate all liquids, and the same goes for each of the others.
Some wizards further specialize into periodic elements; the school of carbon manipulation is very popular among biomancers, for instance, while smiths or engineers might prefer iron manipulation. Each element has its own tricks and difficulties to learn and if you do choose to specialize then you can do some seriously cool stuff with that element. But that level of skill is not necessary for most everyday tasks.
Dark is treated as the absence of light, and cold the absence of heat, but each is considered an element in itself; each is equal with its counterpart. Just as subtracting a positive number produces the same result as adding a negative number, so are blasts of darkness and cold forces to be reckoned with. Their students simply learn to absorb rather than produce.
The schools of matter and energy are closely tied together – for instance, one skilled in plasma manipulation must also know a great deal about working with heat and light, and the wizard who freezes water must be experienced in dealing with liquids and solids as well as with cold.
Magic also has many and complex ties with technologies, which results in an uncountable number of other schools of thought. For instance, those who study the workings of the brain may take up psychomancy, and read the minds of others – an act which takes very little magical energy but a great deal of technical know-how. The art of illusion requires training in both light and dark magics. Spells also exist which can raise the dead, charm an enemy, enchant objects (or even bits of computer code), see and hear clearly in the whitewash of a blizzard, or even tilt the trajectory of the stars to your will. But the more complex the task, the more scientific knowledge it demands, and spells that have vast effects require greater energy.
The way enchanting objects, putting up shields, throwing up illusions, or casting any kind of magic that sticks around works is: When you cast it you have to imbue it with a certain amount of magical energy (of which you have a limited supply, but can train just as you can train to improve physical stamina), and when that amount runs out the object/spell/whatever loses its power. You can set it up to automatically drain energy from sources in its surroundings if you like. Just generally find creative ways to accomplish things! Like from Eragon: Rather than create a magical shield which stops arrows in their tracks (which would take a lot of energy for each shot), instead create a shield that deflects arrows harmlessly to the side (which doesn’t take much energy at all)!
Magic is common enough to be as integrated in everyday life as technology is, so depending upon your race and background and stuff, feel free to have a wide variety of spells learned if your character is a magic user. Just say what their specific areas of focus are and you pretty much have free reign, but be realistic about what your character can accomplish and how much energy they can output (like, if you don’t know anything about cars then you can’t cast a spell to fix a car, and if you’re a novice magician then you won’t be able to levitate a mountain or anything :P)
In short, through magic and science pretty much anything is possible! The most basic of spells is to put your magical energy into things, like storing energy into a battery, and then to retrieve that energy later (and only living things that train their magical skills can develop this energy). The most advanced are the kind of spells that deal with living things, or those that work hand-in-hand with computer code to provide defense networks against cybermagical assault.
Patches Advisor
Posts : 2050 Join date : 2011-09-29 Age : 28 Location : PA, USA
That looks amazing. I like what you've done with that, and there's nothing I can see right away that needs improvement.
One way I think of dark magic is, like you said, the absence of light. Light is matter, of course - they're photons. But the real effect it has on the world is its energy. So perhaps with dark magic, there's a limited degree of control over light as well. However, it creates what is essentially a vacuum. Since darkness is the absence of light and matter, offensive use of that kind of magic wouldn't harm others by conventional means, but saps energy. Because of this, those bolts (or whatever you want to call them) feels extremely cold to the touch and fatigues the area of your body it came into contact with.
As for light magic, there is matter in light, as loose as it is. Perhaps using it as an attack method would behave something of a whip. It feels somewhat solid, but most of the harm comes from the high heat from the immense amount of energy it has. Using light magic could be invisible or a wonderful array of colors, since you are technically bending the light.
What do you think?
Ømnivalence Frequent Poster
Posts : 1214 Join date : 2011-09-29 Age : 29 Location : The Land of Wild and Ruin
I think there are a few discrepancies as far as light having matter and plasma being predominantly energy, but I think for the most part those are small and can be overlooked. c:
Mr Allen J User
Posts : 353 Join date : 2012-04-12 Age : 29 Location : Swag Town
Also, on light, it is arguable where light fits in with matter and energy. Light acts as a wave as it travels, but reacts with matter like a particle. Photons also have zero mass. It is safe to say photons are a unique part of the universe. When I think of light, as a science not just a theoretical magic, it is not just light. It is energy. The entire electromagnetic spectrum. Which also blurs what darkness is exactly, the lack thereof. Darkness would arguably be a cancerous magic if not handled correctly, if it had the ability to negate electromagnetism, being its polar opposite, the void, that which was in the universe before the first light ever flickered.
Ømnivalence Frequent Poster
Posts : 1214 Join date : 2011-09-29 Age : 29 Location : The Land of Wild and Ruin
Dude Patches I love that! Both about darkness sapping energy and light being solid but hurting more from heat.
Oh shoot is plasma actually energy? herpadeeerp I don't actually know anything about physics and science and stuff xD Would we need to restructure the table there so everything fits in better?
Ømnivalence Frequent Poster
Posts : 1214 Join date : 2011-09-29 Age : 29 Location : The Land of Wild and Ruin
A solid as at the lowest level of matter. When atoms are not vibrating or moving much. Then it goes to liquid. Typically, a solid becomes a liquid once heated up enough. Then gas. Last but not least is plasma, once matter has been super heated, or use of ionizing radiation from, say, the sun, you get plasma.
Neon lights are an example of plasma. Aurora are also plasma phenomena. That is, solar particles released by the sun as solar storms, and when that radiation interacts with the atoms in the upper atmosphere, it ionizes the air, and you get that beautiful glow.
That is to say, yeah plasma is matter, when it is at its more active and chaotic state, the fourth form of matter.
@Omni;
Will Wright left Maxis ages ago, I do not off hand know where he went.
Apparently EA shut maxis down. Was only a matter of time really.
*mourns*
I am one of the few with fond memories of Darkspore, it seems. I mean, the server spazzed out years ago, which is really unfortunate for an online-only game, and there was no-one to play a pub round with anyways before then, but aside from that.
Did shy away from SimCity 5 and Sims 4, though. Blasted corporate overlords.
Patches Advisor
Posts : 2050 Join date : 2011-09-29 Age : 28 Location : PA, USA
I was never really that involved with Spore as a game. Its community on the other hand? Eh... it was okay I guess.
As for Szemetlada's modern fantasy roleplay: here's an idea for a character. A middle aged orc/half-orc coal-powered train stoker who used to be a pirate.