| Dungeon Keepers: TSW OOC Thread | |
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+10Snowy Admiral Ji Phoden €rim BBeast Mr Allen J Patches Surprise Element Fatman Cavalier 14 posters |
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Element User
Posts : 115 Join date : 2013-04-02 Age : 26 Location : Sorry, but after two minutes of hard thinking I was unable to come up with something witty and original.
| Subject: Re: Dungeon Keepers: TSW OOC Thread Sun 05 May 2013, 7:55 pm | |
| I think you were hooking him up with Davy Jones, BBeast's guy. But what do you say, Amaranth? There's always room for more demons and corpses in Jin'zul's Jungle of Terror (Copyright 1818). | |
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Lady Amaranth Refugee
Posts : 31 Join date : 2013-04-08 Age : 30 Location : The lovely midwest of the US
| Subject: Re: Dungeon Keepers: TSW OOC Thread Mon 06 May 2013, 9:32 am | |
| I call it a done deal. I think I'll start her somewhere populated and have her travel to your location. Just dropping in the Amazon would be too convenient.
Edit: I'll throw Amorie in my next post. Also am I doing the imp construct time of one post right? It only takes one post to make them but I just want to make sure. | |
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Element User
Posts : 115 Join date : 2013-04-02 Age : 26 Location : Sorry, but after two minutes of hard thinking I was unable to come up with something witty and original.
| Subject: Re: Dungeon Keepers: TSW OOC Thread Mon 06 May 2013, 5:45 pm | |
| Well, if she got dumped into the middle of the Amazon then travel would be extremely difficult and she'd still have to find my Keeper in the first place, but I guess it doesn't matter.
And yeah, I'm pretty sure imp constructs only take one post. Come to think of it, I should probably make one myself. | |
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BBeast User
Posts : 158 Join date : 2013-03-09 Location : Australia
| Subject: Re: Dungeon Keepers: TSW OOC Thread Tue 07 May 2013, 3:04 am | |
| Imps take two posts. Level 1 creatures and constructs are three posts. However, the rules also say that constructs take the same amount of time as their related creature. Whether an imp construct takes 2 or 3 posts, and whether it makes all following constructs cost an extra level of posts, is something that will have to be taken up with Cav. The main thing that would be of concern is the extra cost of any following constructs, as one post is not a major difference in time. | |
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Phoden Refugee
Posts : 62 Join date : 2013-03-27 Location : In the fith Dimension
| Subject: Re: Dungeon Keepers: TSW OOC Thread Tue 07 May 2013, 10:27 am | |
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BBeast User
Posts : 158 Join date : 2013-03-09 Location : Australia
| Subject: Re: Dungeon Keepers: TSW OOC Thread Wed 08 May 2013, 3:50 am | |
| I am doing well, thanks for asking. | |
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Patches Advisor
Posts : 2050 Join date : 2011-09-29 Age : 28 Location : PA, USA
| Subject: Re: Dungeon Keepers: TSW OOC Thread Wed 08 May 2013, 8:17 am | |
| I will post as soon as I'm not sick and dying. | |
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BBeast User
Posts : 158 Join date : 2013-03-09 Location : Australia
| Subject: Re: Dungeon Keepers: TSW OOC Thread Thu 09 May 2013, 3:49 am | |
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Surprise Frequent Poster
Posts : 1417 Join date : 2011-10-21 Age : 30 Location : land of trees and ice(Canada)
| Subject: Re: Dungeon Keepers: TSW OOC Thread Thu 09 May 2013, 8:46 am | |
| I need 2 more posts!
aaaaaaa | |
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Element User
Posts : 115 Join date : 2013-04-02 Age : 26 Location : Sorry, but after two minutes of hard thinking I was unable to come up with something witty and original.
| Subject: Re: Dungeon Keepers: TSW OOC Thread Fri 10 May 2013, 6:18 pm | |
| Sorry for my absence, I've just been pretty busy as of late. Tomorrow I should be able to make a decently sized post though, and hopefully I'll have the time to also write as my rogue construct and then actually look over the post and fix some of the typos. | |
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Fatman Cavalier Refugee
Posts : 45 Join date : 2012-12-14 Location : Mine is the night, will all her stars.
| Subject: Re: Dungeon Keepers: TSW OOC Thread Fri 10 May 2013, 10:19 pm | |
| Same here. I feel as if I ought to make a Rogue Construct...I have a few ideas. Anyone potentially interested? | |
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Surprise Frequent Poster
Posts : 1417 Join date : 2011-10-21 Age : 30 Location : land of trees and ice(Canada)
| Subject: Re: Dungeon Keepers: TSW OOC Thread Sat 11 May 2013, 7:30 am | |
| I'm up for it.
I like this name for y first creature. Shale Steeds. Sounds awesome. | |
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Element User
Posts : 115 Join date : 2013-04-02 Age : 26 Location : Sorry, but after two minutes of hard thinking I was unable to come up with something witty and original.
| Subject: Re: Dungeon Keepers: TSW OOC Thread Tue 14 May 2013, 8:36 pm | |
| Your Keeper is identical to mine in the previous RP in many ways. I guess earth is just a cool aspect to choose, though.
Summoning golems and breaching the earth plane might end up contradicting with my plot from the previous RP, but I guess it doesn't matter. It's probably a lot easier to just look at this as a whole new story and forget about almost everything from the old thread. | |
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BBeast User
Posts : 158 Join date : 2013-03-09 Location : Australia
| Subject: Re: Dungeon Keepers: TSW OOC Thread Wed 15 May 2013, 3:21 am | |
| While Tekkietsertok is similar to Gorsik in many ways, he also has a big difference. Tekkietsertok's focus is earth and nature, not just earth. Gorsik was not much of a Keeper for animals. | |
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Surprise Frequent Poster
Posts : 1417 Join date : 2011-10-21 Age : 30 Location : land of trees and ice(Canada)
| Subject: Re: Dungeon Keepers: TSW OOC Thread Wed 15 May 2013, 8:33 am | |
| Mm, Tekkietsertok is god of the earth, hunting, and caribou. I'm probably gonna expand the types of animals involved, but for the most part I'll be dealing in hunting and the earth. Also, the Shale Steeds make me so happy, it's not even worth talking about. /]:rdwubwoo:[\
Also, Bbeast, Khazid'hea is on his way. Do you have a preference for how you'll notice him, or is him going all deranged killer okay with you? | |
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Element User
Posts : 115 Join date : 2013-04-02 Age : 26 Location : Sorry, but after two minutes of hard thinking I was unable to come up with something witty and original.
| Subject: Re: Dungeon Keepers: TSW OOC Thread Wed 15 May 2013, 6:34 pm | |
| Sorry for not posting too frequently about Entilon and having him take his sweet time getting to Ordine. I guess we're all having our rogue constructs go along at a crawl, though. Edit: Similar to what cursiveWrit is saying, do we have any plan on how Ordine will find Entilon or vice-versa? Seeing as your keeper is underwater, it would probably be easier for my construct to just encounter one of your imps out looking for stuff to steal. From there, the imp could lead him back, he could get curious and follow the imp back, they could both spot each other and talk, or whatever; it doesn't really matter so long as he gets there. | |
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Lady Amaranth Refugee
Posts : 31 Join date : 2013-04-08 Age : 30 Location : The lovely midwest of the US
| Subject: Re: Dungeon Keepers: TSW OOC Thread Wed 15 May 2013, 8:42 pm | |
| I was either thinking that or that the imps would overhear other farmers talk of your construct's murders, inform Ordine, and she could attempt to scry out the cause. Either way works for me.
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Element User
Posts : 115 Join date : 2013-04-02 Age : 26 Location : Sorry, but after two minutes of hard thinking I was unable to come up with something witty and original.
| Subject: Re: Dungeon Keepers: TSW OOC Thread Wed 15 May 2013, 9:34 pm | |
| Your scenario seems like it would be the more interesting one. But in any case, I plan to have Entilon do a bit more than just murder a few farmers. | |
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Lady Amaranth Refugee
Posts : 31 Join date : 2013-04-08 Age : 30 Location : The lovely midwest of the US
| Subject: Re: Dungeon Keepers: TSW OOC Thread Wed 15 May 2013, 11:09 pm | |
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BBeast User
Posts : 158 Join date : 2013-03-09 Location : Australia
| Subject: Re: Dungeon Keepers: TSW OOC Thread Thu 16 May 2013, 3:48 am | |
| I have no plans on how I shall receive Khazid'hea. However, bear in mind that I am currently situated in a small town with no major ports and am hiding underground. A killing spree through St Johns, the nearest major port, would be a bit of fun for the sword, but Davy Jones probably isn't going to notice.
Unless it happens to be 'coincidentally' timed to when Gaoithavis is scouting the city. That would work. (Amazing how plans happen to appear when you simply think a bit)
As for Torrens, I intend to deal with him when I have finished my current plot arc for Davy Jones. I'll have some time then to spend on Torrens. | |
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Element User
Posts : 115 Join date : 2013-04-02 Age : 26 Location : Sorry, but after two minutes of hard thinking I was unable to come up with something witty and original.
| Subject: Re: Dungeon Keepers: TSW OOC Thread Sat 18 May 2013, 4:17 pm | |
| And what are your plans for getting Amorie to Jin'zul, Amaranth? Torrens will have the imp summoning circle luring him through the Amazon in the right direction. How will Amorie ever find my guy, especially if dropping her right into the rainforest would be too convenient in your eyes? | |
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BBeast User
Posts : 158 Join date : 2013-03-09 Location : Australia
| Subject: Re: Dungeon Keepers: TSW OOC Thread Sat 18 May 2013, 10:06 pm | |
| Communing with spirits would also probably draw Torrens in a similar fashion. Although the vast expanse of untouched jungle would be reason enough for him to get wandering. | |
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Element User
Posts : 115 Join date : 2013-04-02 Age : 26 Location : Sorry, but after two minutes of hard thinking I was unable to come up with something witty and original.
| Subject: Re: Dungeon Keepers: TSW OOC Thread Sat 18 May 2013, 10:21 pm | |
| The Loas, which are the spirits that Jin'zul is communicating with, are basically just certain animal souls (there aren't that many, and they all have names) that all serve under the Creator, who is the actual deity in the voodoo religion. At least that's my understanding of the subject. But my point was that these Loas aren't evil or anything; Jin'zul is really going to just givd them offerings in exchange for information about the local area, so they aren't really being coerced or summoned. How would any of that affect Torrens? | |
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BBeast User
Posts : 158 Join date : 2013-03-09 Location : Australia
| Subject: Re: Dungeon Keepers: TSW OOC Thread Sat 18 May 2013, 10:46 pm | |
| Collateral effect?
Specific details of how Torrens gets there is unimportant, as it will be much more subtle than with my African tribe. | |
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Fatman Cavalier Refugee
Posts : 45 Join date : 2012-12-14 Location : Mine is the night, will all her stars.
| Subject: Re: Dungeon Keepers: TSW OOC Thread Tue 21 May 2013, 4:59 pm | |
| Not long now until summer begins for some of us, like me, who can then post at full capacity. | |
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