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Posts : 226 Join date : 2011-12-06 Location : In your vagina, Casey. :3
Subject: Musings- Another Superpowered RP (OoC/Planning) Tue 27 Nov 2012, 11:44 pm
Kyle. December 19th, 1979.
So I'm starting this journal since I'm hopping town. Fuck, I've got the newspaper right in my backpack. MUTANT VIOLENCE RISES, the headline reads. Holy shit, but isn't that just how it goes here in America? First we have a problem with redskins, so we killed all of them. Then we had a problem with the Brits, so we killed all of them. We would have killed all of the negros if it wasn't for Mr. King and his magic voice, but hell, we're still killing them irregardless, so we'll call that a work in progress.
But killing black people for standing up for what's right isn't the fun, popular activity of America anymore. Nope! There's a new threat in town.
Mutants. Generic term, yeah, but the press caught onto that like flies to cow shit. Hell, this whole fucking country is pretty much cow shit anyways. Can't wait for the Ruskies to drop in and cap every white man, woman and child into their rietious (sic) asses. Essentially, we're like superheroes, except people don't react to that like they should. Ya see, if it isn't coming from the government, the people fear power. Even if it's as much as your eyes glitter, they'll see it and have ya tested.
And if you come out positive... Pray you're not in a violent state. Specially not the South. Those motherfuckers demand conformity like a bunch of fucking Mormons. Or Catholics. Or anyone following that leather-clad pile of shit they call the key to everything. More like Jewish smut. Hell, that's putting shit nicely in my book.
Hell, that's human nature. Fear what you don't understand, turn to the powerful for answers, the powerful tell you what to do. In this case, kill shit.
And then they took out Johnny.
Johnny. First day of Christmas break they took this poor, stringy kid and beat the fuck out of him. Then they lynched him. I didn't know him, but I found him.
And I knew that if I stay in this piss excuse of a town, I'm fucked. So I'm leaving. Packed up my bags, the guitar too, because that dream lives on, even without the rest of the guys. Left a note, not saying where I'm going because, fuck, even I don't know. I'll send my parents a postcard or some shit.
I should get moving, so I'll put this notebook away for now. Signing off for now.
SO WAT EEZ DIS
Why, this is the RP I'm starting up for the peeps on the Sporum who felt cheated out of decent RPing with the long-should-have-been-dead Break. I'm changing things up a little this time.
We RP as superpowered persons during the late 1970s/early 1980s, an era of tense social revolutions and Cold War conspiracies still floating in the air from the previous decades. Difference is, we do it in the formats of the journals of our characters. First person narratives, told from our various perspectives. I believe that this format will allow us to have more of a personal and internal window into our characters and make the RP stand out for new people... As well as challenge the old breed from the last RP.
The world of the Cold War is dangerous, even in '79 with things cooling a bit after the messy and failed Vietnam War and the Ruskies falling flat on their faces in Afghanistan. Nobody knows where mutants came from. The general reaction is fear and hatred, persecution, trying to keep mutants from using those powers to harm society. It's a gut reaction.
And things are intense. People are walking on Washington. Anti-mutant legislation is already in place in certain states. There is seemingly nowhere to go, nowhere to run, except away. And that's what a lot of mutants do.
I haven't done an OP in a while, so forgive this for being vague as fuck horse shit. Instead, I'll leave you with the rules and character sheets.
RULES
1. The basics. No autohitting, lock-ons (unless that's a character power, and even then, that's rule 2), godmodding, et cetera
2. Powers! Powers must be cleared by me before you're allowed to play. I will not allow hyperpowerful death machines. 3. Equipment lists. If your character is carrying equipment, you must provide a list of said equipment, and said list must be comprehensive and complete. I don't want the odds and ends in that backpack to turn out to be a convenient RPG (or hell, a handgun).
4. Grammar/length. Proper grammar or isn't totally necessary, this is an RP told in journals, after all. However, all posts must be at least one paragraph (4-6 sentences) long.
5. Be civil bitches. Yes, the OP is terrible. I will update it to be better soon. So be nice, to each other and to me. Or else Pinkie Pie will show up and be sad. You don't want sad Pinkie.
6. OoC is OoC. So keep OoC shit out of IC. Mmkay?
7. Sex! Yes, sex is allowed! But keep it R-rated, not XXX rated. This isn't literotica, people. Plus, it's kinda awkward when you have a detailed sex scene in the midst of civil crisis or a fight scene.
8. Have fun. Bitches. Character Sheet
Name: (No shit. Please, nothing too silly. This RP is probably going to end up pretty dark.) Age: (Anything you want. No seriously. This shouldn't end up being another teeny thing. Remember, this is age circa 1979.) Appearance: (Keep the late 70s/early 80s in mind! Hoodies aren't exactly a big thing yet. And no emo kids.) Started in: (The city/town/place you're starting in. I've locked down your options for starting places now...
-Bull's Gap, Tennessee
-Philidelphia, Pennsylvania
-Los Angeles, California
Choose one of those three, please. This is for interaction purposes. Power: (Remember the rule. Remember the rule! And another general thing- Powers should have one positive effect for every two minor negatives.) Bio: (Not too much detail, but enough so we get a sense of the character. Leave some stuff for exposition!) Personality: (Again, not too detailed, skeletal details should be enough. We want the characters to develop over the RP.) Equipment: (This is the detailed list I mentioned earlier. Keep it realistic. If you were running from people who would kill you for what you are, what would you bring with you?) Other: (Anything else? Favorite songs? Favorite foods? Favorite films? Parents? Remembering this all has to be historically correct, so nothing past 1980?)
I leave you with potential theme song.
Current Character Sheets:
Yours Truly! Turtle! The Mothermakin' Babydaddy Creator! The Reptilian Beat Rapist! The Poet of the RPP! MisterTurtle! Sweetie Belle with a Milkshake! It's the motherfuckin' Illusive Badger!
Spoiler:
Name: Kyle McCorvael
Age: 17
Appearance: Jeans, t-shirt, flannel shirt over that, tennis shoes. Clothing wise, Kyle keeps it simple- he sees no need for all that “be in fashion” shit, if being in fashion in the 70’s and early 80’s means blatant breaches of color theory and showing off your chest hair. Kyle physically is the result of very Irish blood, his flaming orange hair long and unchecked down to the base of his neck, and a pair of blue eyes that scream mischief. He’s a pale boy, not particularly handsome, or particularly well-built, a result of a surprisingly soft upbringing despite being brought up in “some rural-ass town in Tennessee.” His clothes and skin might be pale, but Kyle’s hair has always been his most noticeable feature, much to his annoyance. Sometimes, due to his power, it will start standing up on end a little bit as he charges up.
Started in: Bull’s Gap, Tennessee
Power: Basically Arkady from Break. Kyle can fire either bolts of electricity or a long stream of electrical energy, in exchange for physical energy. If he uses his power gratuitously, he'll be so tired he can barely stand, and might even fall unconscious. He also has electrical energy coursing through his skin, so touching him gives you a small static shock at first.
Bio: Nothing too special. Small-town Tennessee teenager, grew up on rock n’ roll and dreams of leaving his tiny town for the big cities. Specifically, Los Angeles. Something about it just felt like he was fated to go there.
Personality: Arrogant, brash, blunt, sharply witty, and incredibly vulgar is how Kyle rolls. Everyone he meets is a complete idiot until proven otherwise. He’s incredibly full of himself, as many teenage boys are, although he demonstrates this in trying to do very impossible things for people. It’s a bittersweet trait; his disrespectful tone is tempered by his ironically respectful actions. He’s always willing (and sometimes forces people to let him) give a hand to someone in need, whether it’s a kid getting the shit beaten out of them on the playground or an adult broke and drunk on the street.
You could suppose that Kyle has a highly naïve outlook, although he tries not to look like it. It’s the result of a small-town upbringing- everyone is his friend (despite everyone also being an idiot, but friends let friends know when something is stupid), and everyone could use his help.
Equipment: Kyle has a backpack full of clothes, and his wallet is in his back pocket with about five hundred dollars (Mom and Dad will understand). His backpack also has a razor and some shaving cream, and a few maps. He also has his JOURNAL and a few pens. Finally, Kyle carries around his Fender electric guitar in a case. It's a bit cumbersome, but he loves the damn thing too much to leave it behind. (OoC: Might make him leave it behind at some point, lol)
Other: His favorite band is Boston. So if you start talking about Boston, he’ll go all fanboy. Just sayin’. He's a decent guitar player too.
Shade
Spoiler:
Name: May Age: She's not really sure. Mentally, maybe early 20s? Appearance:
She got curves in alllll the right places.
She's a 2-door, convertible, 1958 red and white Plymouth Fury. Sound familiar? There's a good reason.
May is just...smooth. Polished. Slick. Her paint is impeccable, her windows perfectly shined and translucent, her lights far brighter than they should be. She runs smooth as a kitten strapped to a roomba and her muffler is near supernatural in its ability to keep the engine at a quiet hum at worst. Her tires are thick black rubber with nice spokes and a license plate reading "SMLK1THT". Her trunk is locked, sealed beyond any means of opening, and the keys are presumably SOMEWHERE in the car, but certainly not in the ignition.
She drives with incredible precision, able to accelerate and deeclerate far faster than any car of the 70s-or, really, in general, should be able to, and some of her more specific manuvers, upon closer examination, may break a few of Newton's laws. It happens. She can swerve in and out of traffic with greater skill than any human driver and, most impressively, has no blind spot. What's up with that?
Started in: Los Angeles
Power:
May does not have a body. Rather, she is a sentient consciousness of sorts that is able to possess inanimate objects or living creatures. In doing so, she is capable of controlling said object and enhancing it beyond its normal characteristics. The Fury hasn't been refueled in at least a year, for example, and stays clean despite constant driving. When in a human, she is capable of doing such things, but needs permission from her host to do so. While in her host's body, she can cause similar effects, on a smaller scale, as well as tinkering with those handy-dandy subconscious parts of the human brain you aren't supposed to be able to use. She can help people hold their breath longer, utilize the "OH SHIT THATS A BEAR" rush of strength and speed more easily and frequently without harm, help people remember things, and so forth.
Provided people can put up with her.
She is capable of inducing illusions on her host if allowed: granted, tricky wordplay could get around this ("Can I show you something?") but May has no intentions of playing a demonic presence in anyone's mind. In fact, between you and me, she's a little insecure. Being stuck in a Plymouth Fury (it isn't the car's fault, though. It's a rather nice model) for as long as she has been has caused her to go just a little-cray cray, and she's desperate for some love. Anything.
Finally, when inhabiting her host, she appears as what they imagine her as. This form is also open to manipulation by the host, so all those times you've wanted to draw a mustache on someone's face but couldn't-hey, now ya can.
Jumping from objects also seems to make her go a little fuzzy for a while. This regains with time. Theoretically.
Bio:
I hate to be the dick that does this, but revealing any of her Bio would spoil a bit of a plot twist I had in mind. If you were clever and picked up on it from Break, the main clues were that she was around far longer than her teenage counterparts. This is, in fact, the same May from Break, not an identical clone transferred from that RP to this one.
Personality:
Sadly, May's defining trait (and weakness) is the psychological scarring left from years of being alone, with no companionship but the radio and the road. She's desperate for any form of attention and will kiss ass, risk her car's well-being, and go to hell and back for any show of affection. She's rather malleable in this regard, and someone with nastier intentions could use this for own purposes.
Despite her insecurities, she is a good person at heart. May is kind and happy, enjoying nothing more than a friend and being steadfastly loyal. She is fairly honest, albeit bad at keeping secrets (she's very talkative) and enjoys a lively conversation. She doesn't like hurting others and is a bit shy, but as previously mentioned, will buckle easy for her "friends".
May is also a bit of a party animal, if the opportunity arises, although it really hasn't in a while.
Equipment:
The Fury is really enough. However, in the trunk, she keeps a rather strange collection of objects that, for some reason, hold meaning to her, although she can't quite remember why. For starters, there's two very pretty dresses, a Carcano 91/38 rifle, with three empty shell casings lying next to it, several syringes and an empty liquor bottle, an empty film reel (no, scratch that, there's a tiny bit of film left, perhaps enough for one frame), and an empty pill bottle.
Other:
Enjoys watching movies from within the last decade or two, they remind her of something. And she's a Yankees fan.
and
Name: Procella Ilma Age: 19 Appearance:
Procella is petite and thin-framed: ironically, the kind of girl who looks like one strong breeze would send her tumbling over. She's maybe 5'2 and perhaps 120 pounds, soaking wet. With a twenty pound weight strapped to her back.
Procella is pale, but not unnaturally or freakishly so: she's a pretty kind of pale. In fact, if you can get over the aura of timid, timid, shy, shy, oh-please-don't-let-anyone-see me that envelopes her every word and action, she's a rather attractive girl. However, she draws so little attention to herself no one's bound to notice.
In fact, that's really the kind of person Procella is. Decent. If you notice she's there. The small framed girl stays at the back of rooms, darts out as soon as a meeting is over. Intentionally does average on tests to avoid being recognized. Are you getting a clear mental image of her in your mind? You shouldn't be. You shouldn't notice Procella's there.
She's got a round face and blue-grey eyes. I hate to say it, I really, really do, but damnit if they aren't the same shade as storm clouds. So more of a darker grey, really, than blue. Her hair is black and shiny, usually masking her face. She's the one that always has to keep pushing her hair back. She isn't very up to date on 80s fashion, but normally settles for a pair of rain boot and blue jeans, along with a poncho over whatever she's wearing.
She also gets cold easily. Procella's usually shivering or wrapped up in her poncho, another jacket, etc.
Started in:
-Bull's Gap, Tennessee
Power:
I must admit some inspiration from MGS: Spoiler:
Procella, quite simply put, is a hurricane. She is a hailstorm and a maelstrom and a tsunami and a forest fire. She is not the butterfly landing on a flower whilst the sun shines. She is not a fucking deer prancing its way across a meadow. She is the carcass of a dead beast on the road and the carcass of a totaled car flipped over next to it. Despite her meek personality and unimposing figure, Procella has quite a bit of firepower.
Of course, she isn't very adept at controlling it.
Procella, you see, is almost plagued with bad weather. Her mere presence causes the weather to atrophy. This normally isn't too severe. After an hour or so, grey clouds begin to form within a half mile radius of her. If she becomes very upset or panicked, things worsen far more quickly. Within minutes a sky can be black and howling with thunder. It has caused several meteorologists to be fired.
Of course, she wasn't totally aware she had a power at first. Probably didn't help she spent a few years of her life in Seattle.
These weather fluxes are not like most mutants, where she can actively guide lightning bolts into people and such. It's less in her control, although she has a vague grasp of it. She can keep people from being harmed more easily from lightning, but freezing rain and hailstones are your own damn problem.
In short, beware of inclement weather near this chick. Fog thick enough to swim in. Hailstones the size of baseballs. Lightning, brighter and hotter than the sun. Tornadoes, even.
She is looking to leave the East Coast due to hurricanes but doesn't want to be in Tornado Alley either.
Whether it is a byproduct of years of experience or merely a part of her power, she is unaffected by weather. Hailstones miss her completely. Rain does not even register when it hits her. She is aware of fog, but can see through it easily. Strong winds do not affect her any more than a cool breeze would.
Finally, you know how people with scars or arthritis can tell when a storm is coming? She causes that effect by being in their presence.
She also smells of sweet ozone. This may seem like a contradiction, mainly because I've honestly never smelled ozone, but it seemed like something that'd go with her character. It is faint.
Bio:
There are three types of people in life. There are people who get wronged and get pissed. There are people who get wronged and don't care. And there are people who get wronged and get upset. Procella is the last one.
She is very easily spooked and her status as a mutant didn't exactly help (fortunately, once she overcame her guilt and moved to a big city, it wasn't like anyone could pinpoint it on her. It was more of a freak occurrence than her spitting fireballs or flying, so no one really knew it was HER so to speak. Just that the weather was strange). However, the constant fear of being found out plagued her. The paranoia ate away at her for months, years on end, as did the guilt. Every car that crashed in fog. Every person struck inadvertently by lightning. Every house burned down. Every dog that howled in fear when thunder rolled across the landscape.
She ran away. She moved somewhere else and the storms followed. She ran further. No matter how far she went, when she'd pass out on the side of the road or in the house of someone who'd take her in (this was the 70s and she's the cover girl for "Please take pity on me"), she'd wake up to thunder or the sound of rain beating against the windows, calling to her.
For a while, Procella just sat outside, in the middle of a field, watching lightning arc across the sky and rain fall down to her. Endlessly. It was as if Zeus was courting her. She has never gotten a really good look at the stars because of the storms she brings on, which saddens her.
Procella grew up troubled, if you didn't catch that. She never stayed in a city for very long, but merged rather easily into bigger high schools for the few months she was there. There, she could disappear easily and just work for a few months until the storms intensified, she freaked, they got worse, and she'd run. Procella has gained a bit of resourcefulness and independence from all this.
She finally explained the situation to her parents, via a letter. Surprisingly, even given the anti-mutant sentiment, they were okay with it. She'd been gone for several years and they thought her a victim of a cult or other strange occurences of the 70s, and were glad to know their little girl was okay, if troubled. She has kept writing them, although her mutantism is not discussed. Never know when you'll have a nosy mailman.
Procella wound up in Bull's Gap because it was the place she happened to stop when her legs gave way and her stomach longed for food. Thus begins our story, or at least Procella's involvement in it.
Personality:
She's never formed very solid connections with people outside her family. Animals fear her, because they can sense the storms about her, and as such she can't even befriend a puppy. Rather than make her out as a Woobie, however, she isn't totally depressed. Just scared and trying to live a decent life when her condition would rather her not. She doesn't want to stay anywhere for too long and wind up killing someone, destroying a city, and so it's a nomadic life for her. Eventually she'll see the world, provided she doesn't destroy it first.
Procella is, at heart, a good person. Her shyness gets in the way of this. She isn't the type to stick up for someone who's being bullied because she's just too afraid. However, she's a very caring person, and despite her years on the streets (not like that) she's still very gullible to an innocent seeming person and a genuine cause. She has faith where others have cynicism and prefers flight over fight.
Procella doesn't have much of a temper, she's fairly even-keeled. Just even-keeled on the scared end of the spectrum. She is easily spooked and has some major anxiety issues over her guilt and fear, however she does her best to keep these under controls. Freaked out Procella means more storms, you see.
Equipment:
A compass and a map sealed within a plastic bag (it is still stained by water, however). More out of a quirky sense of humor than anything, she has an umbrella which she often gives to people caught in her storms, and a few blankets and some spare clothes in her duffel bag. She also keeps some spare cash and, as much as she hates it, a knife to try and ward off anyone who'd fight her.
Normally, she'd just run. The torrential downpour really helps one get away.
Other:
I do not reccomend climbing large buildings or being near large metallic objects when interacting with her.
Lonestar
Spoiler:
Name: Skylar Vin Barnett (or known as Sky) Age: 17 Appearance: The first thing evident about Skylar is his large size. Ahem. He's around 6'1 with a very wide frame, yes he's on the fat side, he has a big round belly like Santa Claus. Anyway he's not the most attractive person on the planet to begin with standing a bit on the ugly side, most would say that he's funny looking in the facial area. Oh yeah uh... he's Caucasian/American with very healthy looking whitey skin aside from the stretch marks from being overweight, the scars from child-hood incidents and etc. His hair is a dirty blonde color, mid-length almost to his ears. He sports small beady brown eyes, which most have said that it looks out of place with the rest of his body.
Time for the part where I was working on for the longest: his clothing. Aforementioned I'm not an expert in the 70's/60's, neither am I a expert on their clothing so this will be short and simple since he was originally going to have a enormous blue hoodie. Yeah, he wears a very tight denim jacket which is a few sizes too small and has rips, tears and dirt all over it. The most noticeable part of his jacket is the right sleeve has seemingly exploded from the inside out. And your generic run of the mill jeans. He also wears a pair of shoes, that's it.
Oh yeah, he's always wearing a small green back pack where he keeps all of his supplies.
Started in: Philadelphia (Insert Fresh Prince Theme song)
Power: Skylar power is hm... Animal Genetics, or Animal Assimilation. Whatever floats your boat. To elaborate whenever Skylar touches any animal (no matter the class, or even species) he'll become a hybrid of said animal. Say if he touches a cat, then he'll get the characteristics of a cat. Fur, claws, fangs, cat eyes. Nothing too extreme, he sure as fuck won't become a full-on furry, he'll just get a few minor changes to his being. The animal won't survive the process, and usually he'll get the transformation for like a hour.
In addition he'll get the abilities of said animal in the case of a cat he'll get cat-like reflexes and hearing, if he assimilates a fish he'll get underwater breathing, bird his arms will turn into wings, his bones will get really light and he'll have the ability to fly... and so on. Though, in some cases he may get the weaknesses of said animal.
Now, while he may have an immensely versatile and powerful ability it comes at, say, a cost. You see animals have different chemicals, Skylar may not know it but it's highly addicting. So to save myself from rambling; whenever Skylar isn't in animal form he goes through his own form of withdrawals. Symptoms include; paranoia, exhaustion, mood swings, irritability, etc. Now I have to say I don't know too much about withdrawals myself, so I'm just pulling stuff out my ass. So excuse any uh withdrawal errors. Speaking of which Skylar doesn't even know he's addicted to his powers so he basically thinks this is the way he is normally. So I hope this is a acceptable drawback.
Uhhh these transformations are really painful.
Bio: Could I skip this? Pleeeeeeeez? I'm shit at bios, and we didn't have them on Break :3
Personality: Skylar is, how I would say; a two sided coin. When he's not going through withdrawals (I.E: When he's in animal form or recently were) he's cool, calm and at times arrogant. While he is a bit on the dumb-side -occasionally impulsive and rarely thinking many of his choices throug- he makes up for it in enthusiasm, and determination as long as he lives he will never give up on anything, not even if it's a lost cause... to near suicidal levels. Though, in most of his choices he'll always put himself, or his friends first.
When he is going through withdrawals... well... he's basically going to be a dick. He has a unreasonable distrust of everyone in this form thinking everyone's against him, or will be so uninterested that he won't even doing anything sometimes, which is very bad seeing that there's people that want to kill him. And the only thing he'll worry about is to... uhh abridged: wait out his withdrawal.
Equipment: What would I take when people are out to murk me...? I would take my... JOURNAL. Then some food. He has like three green apples in his backpack, and one banana. He also has a black 4 inch long switch blade received from his father. So yeah he doesn't have too much with him given his age.
Other:
and
Name: Samuel Cameron Wolcott (Cameron) Age: 31 Appearance: The first thing I should note about Cameron is mixed, of a frowned upon African American and American (whitey) relationship (his mother was black, father white, yadda yadda, Cynder beat me to first black person, so boo). As it's the first thing evident about him when you take a look at him is his high yellow skin, speaking of his skin it's near flawless aside from the scars from various.. incidents. Cameron isn't very muscular. Sure, he doesn't have too visible much fat on him, nor does he have too many muscles. So, yeah. I'd say he has small muscles you can only see when you squint really hard. Cameron's also a bit tall, not freakishly tall but he stands at a whooping 5'7 feet tall, weighing 179 pounds.
He's handsome, uh- not the most beautiful person in the world. Just not ugly. His face (and head) are square-ish. His hair is black, Afro-textured. He doesn't do anything to his hair like put grease in it, or comb it or any of that shit. He only cleans it and cuts it. So, his hair doesn't have a definite style. But, it looks like a mini-afro, with an enormous puff of hair right above his forehead.
Cameron's eyes. They're so odd. He has a "second pupil" within his first pupil. It appears to be three circles, and all are arranged in the same way as that "three circles" diagram (Google it). His eyes (and the circles) are different colors depending on the emotion he's feeling. They're usually white when he's not feeling a specific emotion. Normally, he keeps his eyes hidden under tinted goggles or sun glasses.
Cameron usually wears a short tan coat which goes down to his thighs, usually unzipped/buttoned (Whatever) showing his white T-shirt. And of course, Jean pants, and some sneakers. He has a large pink back pack, it was the best he could muster in such short notice. In said backpack he carries his gear... look at the equipment section for specifically what he has in there. He also has black finger-less gloves. He's also never seen without his black wool-cap or his sunglasses, or tinted ski-goggles.
Started in: Los Angeles, California
Power: Cameron control and generate fire. Not just any fire, a very special color coded flames he's dubbed the "Emotional Fire". It heavily takes the appearance of fire, aside from being various colors depending on a few factors. Despite the name the Emotional Flames functions nothing nothing fire, it generates no heat and burns nothing. You must be thinking that this power is absolutely useless. Guess what? You're wrong. The Emotional Flames "Burns" people emotionally/mentally causing emotional/mental pain (Google it if you don't know what it is/means) to anyone Cameron targets. This ability is also in sync with his emotions, depending on which emotion he's feeling it will change color and have a variety of effects. All of these effects are triggered by the fumes that the flames give off.
The Emotional Flames are consistent with Cameron's emotions, so the stronger his emotions are, the stronger his ability will be.
((Broken down into 8 basic emotions because I'm not describing 80 different emotions damn you))
Anger. The Flames of Anger run bright red- almost pink. The Emotional Flames created when Cameron is angry act as a beacon. Anyone who's already angry or emotionally weak will go apeshit and violently attack the flame. Animals will also be drawn to the flame. So if he shoots a fireball at somebody people will attack that person until they snap out of the violent rage induced by Cameron.
Fear. The Flames of Fear run cyan. The Cyan flames create illusions when people look directly at them. Random Illusions of anything that Cameron has seen in the past, so in theory he could hide himself (or anything he desires) in a cloud of the illusions. Unfortunately since the illusion itself is random there may be a chance that it doesn't provide the necessary disguise.
Love/Lust. The Flames of Lust/Love are (un-expectantly!) orange. These flames emit an pink gas (which looks similar to Diamond Dust) that makes people in the area feel extreme grief/disappointment in the same way that someone would if they were heart broken. The fume dissipates immediately in the absence of the emotional flames.
Happiness. The Flames of Happiness are jet black. When Cameron is happy/ecstatic the flames (much like the flames of love) will emit a (invisible) fume that demoralizes people. It will literally drain the happiness from them until they are depressed, and completely lose interest into what they were doing. Yeah yeah.
Sorrow/Grief. The Flames of Sorrow/Grief are Yellow. It puts memories into people's heads. Very sad memories. They'll think that the memories actually are real instead of forcefully implanted into their minds. They'll fall into a fit of uncontrollable wangst/wankst, for a period of course. Thus, if they were going to attack Cameron they'll be taken out of the equation if they were a threat.
Hatred. The Flames of Hatred are white. It has an interesting effect; instead of something lame and generic like inducing hatred- Actually, I lied, it is lame and generic because I had no idea what the fuck the flames of Hatred would do. So, yeah. It's fumes (ironically) cause people to love the thing that they hate the most. Like madly, they'll drop everything just to start humping it on sight... This will come back to bite me in the ass.
Anticipation. The Flames of Anticipation are navy blue. It's fumes has one of two effects depending merely on the person. One effect is that the person will drop everything and get super nervous about EVERYTHING, to the point where they're basically immobile. The other effect is that they'll "speed up" as in get excited (which will also make their hearts, and mind go faster). So, they'll want to be fast, thus may not think things through and want to rush. *Shrugs* I guess, it may cause them to screw something delicate up.
Nostalgia. The Flames of Nostalgia are forest green. Nostalgia has a very special effect as it's fumes cause certain memories to be altered. Memories of someone's greatest triumph or memories they look back on often will be altered and changed- well in short some of their greatest memories will be altered to the worst moments of their life.
In addition to the emotional flames Cameron can "see" emotions. In your run of the mill aura, everyone has several colors surrounding them each associated with an emotion. Shouldn't need too much explanation. With this ability Cameron has an enhanced ability to understand emotions, and as a result, he can also understand people at a greater level merely from their emotions. Another ability he has in relation to this is that on touch he instantly know all about somebody's emotions in great detail. To save you a lot of reading (and me a lot of typing); on touch he'll know every emotion the person has felt (going as far back as the very moment of birth) depending on how long he touched the person. I guess it's only useful for character interaction, or if the right moment calls for it.
Cameron can also see the very source of emotions which I call The Emotional Panorama and he can see Emotional Echos. The Emotional Panorama is the collection of emotions that take the appearance of say single colored (Depending on which emotion) Northern Lights. The Emotional Panorama is every where there's emotions, every inch of the Emotional Panorama is connected even the differently emotions/colors. Emotional Echos are much like the Emotional Panorama in terms of appearance, they take the form of colored-clouds instead of the interconnected Panorama. Echoes are created when very strong emotions are felt (Such as extreme sorrow over a deceased loved one) and will remain there for months on end. Only Cameron can see this, though he has the ability to visualize the Panorama for everyone else to see. This ability is useless, I know, since he can do absolutely nothing with neither The Panorama or Echos.
Both the Echoes and the Panorama has a bit of a drawback. They're blindingly bright, like staring into the sun bright. Which makes it hard for Cameron to see. Fortunately echoes and the panorama do not appear in the absence of light. Or are less intense in the shade. Which is why he always wears tinted goggles or sun glasses. Though, if they happen to get broken- yeah. Should be obvious.
Now, using the Emotional Flames drains Cameron, physically and emotionally- literally. Ha. Well, when he uses his powers he directly taps into his "emotional storage" meaning that he'll use his emotions to fuel his powers, and like most things that require fuel when he doesn't have emotions he's powerless. Worse of which he'll be completely devoid of emotion. Emotionless like a god damn robot. This is bad because Cameron feels like shit when he's emotionless, so he works very very hard to avoid overusing his powers. Then there's the generic "use his powers too much and he'll get exhausted" thing. Also, he needs to be feeling an emotion to access it's power, if he's emotionless, or that neutral emotion then he'll lose access to his abilities.
Personality: Cameron is well mannered, dead serious, selfish and level-headed. The very first thing you'll learn about Cameron is that he isn't like other people. Hm, in the way that he's more down to Earth and serious than other people of his day and age. So, he may not go out and do something fun as opposed to doing something beneficial. Like, forgoing the wild parties to go and fix something wrong with his house. Eh. You get the picture. It's apart of his life to be the quiet one, he doesn't talk to people unless they approach him, in which case he'll keep a conversation going. Speaking of which, he isn't exactly the team player. He prefers to do things his way and alone. Therefore he won't have anyone holding him back if he wants to get something done. Don't get me wrong, he will work with a group or another person if it helps I guess. But, he won't be thinking too much about the team itself and put his focuses on himself, giving everyone around him the "he's in it for himself" feeling. If he can, he will help save the life of the ally that collapsed, but if people are getting gunned down then expect to drag your own ass out of the situation.
Yeah yeah, shitty personality, didn't feel like writing too much on this.
Equipment: In Cameron's back pack he carries around another outfit, since he's on the run his wardrobe is severely limited. So, he won't be changing his outfit until his current one was destroyed or ruined beyond repair. He also carries around some cigars and a carton of cigarettes, and a fancy metal lighter. Finally, he has a red flash light, and some batteries.... Oh yeah, and a journal to record all of his epic adventures.
Other: Cameron's favorite bands are; The Temptations, and Curtis Mayfield. I'll be digging through Youtube and occasionally posting their songs with his posts.
Agent 9
Spoiler:
Name: Rebecca (or “Becky”) Jacobson
Age: 29 years old
Appearance: Becky’s an ebony-skinned African-American, a critical detail to note right away, and reaches at around 5’10”; those two attributes alone tend to make for a daunting presence. She’s in no way a skinny woman but she does have some faint slim-ness in her, mixing in with the bulk and muscle of her figure (her arms are visibly muscular, and the rest of her body gives off the impression of a person who’s been through some physically-demanding shit, as well as one who can take a few hits). Becky’s face is sculpted in a serious way, but her dark brown eyes have an underlying kindness in them, and her lips are usually smiling. Becky has dark brown hair that reaches down to her shoulders; it’s curly in most places and a bit matted towards the top, prettily complementing her face.
First and foremost, Becky is never seen in any establishment, building, or general outdoor or indoor area, public or not, without her grey Gatsby cap; y’know, like the ones that paperboys would wear. It snugly fits her head and she tends to wear it with the front end tipped downward a bit, holding the bags in front of her face in place. She also likes to wear one of those oversized tops; it’s a cream-colored one, and over that she wears a grey woolen pea coat. Becky normally wears a pair of slim jeans with these, and some worn hiking boots. She doesn’t own any jewelry, but she always keeps a silver pocket watch in her pocket.
Started in: Philidelphia
Power: Do you ever wish you could just disappear? When things are getting rough or too tense or overwhelming, and you can’t see a way out, do you wish you could just…fade away into the background?
Yeah, Becky can do that. Literally.
To make a long, confusing story short, Becky can do what chameleons are most famed for doing; her skin can change color to make her blend in with her surroundings. And the “chameleon” bit is extremely important because not only can her skin change colors, but it becomes coated in tiny lizard scales whenever she does. Becky has limits, however; she can’t change colors consistently, one right after the other, and she has a hard time mimicking bright colors or unnatural patterns. Her forte lies in mimicking trees or underbrush or other natural settings. The scales that appear are exceptionally tough and leather-like in quality, so they act as a shield for her against punches or very blunt weapons. Guns and knives or the sort can easily hurt her, though. The point is her scales aren’t an impenetrable force field; they just add an extra layer of protection to her skin.
Becky’s color-changing abilities also are affected by her mood; when she’s not voluntarily trying to hide herself in a bush or on a wooden porch, Becky’s skin is usually its default color. When she’s serious or tense, which tends to be a majority of the time, her scales show and become a pale-grey color. Contentment is a light blue-grey, anger is purple, excitement is pure black, happiness is red, and so on and so forth. As you can see her colors can be misleading, which ends up throwing a lot of people off. Her mood-showing is completely out of her control.
Bio: Dammit, I dunno. She was an only child and was raised by her single mother. Can I just…edit this later?
Personality: Since this is, in fact, the 80s, I can say with certainty that Becky’s attitude towards white people is…well, that of caution and mistrust. She doesn’t hate white people; she just prefers not to be involved with them. Becky has, however, developed a familial bond with other “mutated humans” like herself, and that transcends racial boundaries. On the whole she’s a kind but firm woman, who stands up for herself, is calculating, and won’t back down from a fight. ‘Tis her feelings in a shellnut.
Equipment: A Swiss Army Knife; it freakin’ does everything, and it’s a prized possession next to the pocket watch.
Pepper spray; to keep the creeps away! Seriously, though, if you’re a woman who normally travels by herself, it’s an essential tool to have. Becky is no exception.
Mini-flashlight: one that’s tiny enough to fit in her pocket. She doesn’t have night vision, so it’s a huge help for when she’s wandering around outside at night.
Other: ….None?
Walruz
Spoiler:
name: Oliver Harlow
age: 19
gender: male
appearance: Oliver stands at about 5'6" and weighs 140 pounds. His face is gaunt and tired-looking. Yet again, so would you if you've been chased around England your whole life. His teeth are slightly yellowed and he has a bit of acne under his jaw. His hair is long and comes down to his shoulder blades. His eyes are angry-looking and are dark brown. They normally are darting around, looking for potential attackers. Oliver normally wears a pair of worn blue jeans, a shirt with the British flag on it, and a leather jacket. He's got the average 80s rocker stereotype look without the pot. Oliver just figures that he doesn't need to get high; his life is crazy enough as it is. He talks with a heavy British accent, though it's not quite cockney.
location: Philidelphia, PA
power: You know that old saying "what goes around comes around?" Well, this is pretty much Oliver's power. You see, Whatever you do to Oliver is reflected back at you. For example, if you were to punch Oliver in the stomach, you would feel the hit instead of him. This works with pretty much anything, except with some limitations. Firstly, bullets do not get reflected. If you shoot Oliver, you're not getting a bullet wound. Secondly, the larger the mass and force of a hit, the harder it is for Oliver to direct the hit back at you. For example, if you hit Oliver in the face with a baseball bat with moderate force, you're going to take the force of a baseball bat to the face. However, if Babe Ruth hit Oliver in the face with a baseball bat, both would sustain equal damage, though the force would be weakened on both sides. But, if you, say, hit Oliver really hard with a crowbar or hit him with a car, he's going to take all the damage and you're going to come off clean.
personality: Oliver is paranoid. Hie entire life he's been rejected and hunted down for being a mutant. It is nearly impossible for him to trust anyone, even other mutants. He has a survivalists outlook on the world and he does what he has to do to survive. He doesn't speak much, because not speaking usually helps you to live longer.
bio: can I, uh... not do this?
other: Oliver likes rock music a lot. It's one of the few things he'll talk about with people. (I edited this part of your sheet, as some of those bands didn't exist in 79. DO YOUR RESEARCH MAN)
CursiveWrit
Spoiler:
Name- Because I'm bad at names, lets go with Aaron Douglas. again.
Age- 25-ish, though problems with his memory mean that it's impossible for him to be entirely sure.
Power- Massively enhanced regenerative ability for all cells in his body, which results in higher rates of muscle growth due to the faster process of tearing and building up muscles, as well as higher sensitivity to pain due, in part, to his body actively trying to heal while he is being damaged, resulting in an infinite cycle of damage and pain, and also the constant repair of nerves stopping normal wear and tear from reducing nerve sensitivity. Regrowth of damaged brain cells messes with his synapses and can cause minor or significant memory loss, personality changes, and mental illnesses, depending on the situation. Anything which would impede his physical abilities or cause his death(such as messing with his ability to breath, stopping him from using his legs, etc.) is immediately corrected(so long as it is caused by the regrowth and not the immediate damage, in the case of death). His skin appears unblemished and perfect, though his skin,despite being naturally pale, is far darker than is normal, even in Africa, due to excessive melanin response to sunlight. The increased rate of cellular replication and repair results in him using energy far faster and having an optimized digestive system, and he has to eat at minimum three times what a normal person would, and has been known to eat an entire deer in a matter of days.
appearance- He has well toned muscles and incredibly dark skin, almost black in coloration, blue eyes, and a shock of raged blond hair. His clothes are ripped, and show signs of once having been a pair of jeans and a white t-shirt. He has an ever-present dark green bag, which he has spent a fair amount of time repairing due to the practicality of the instrument, as well as a small quiver that he stores his arrows on hanging from a belt around his waist.
I am incredibly bad at descriptions.
Bio- His memories prior to somewhere around age 6 or 7 are hazy and intermittent, possibly due to significant brain damage near the end of this period. All he knows for sure is that he woke up one day in the woods, and spent the next several years fending for himself. He has managed to make the occasional successful trip into small towns, though they often end badly, and on occasion found someone willing to teach him, and as such is capable of reading and writing well despite having no formal education. He spends a lot of time in the wild because his appearance makes his mutation readily apparent, and any public place quickly devolves into a riot.
Equipment- A double bladed knife, one side serrated the other smooth, and a hand-crafted bow with three arrows. He also has a number of journals he has long since taken to recording his experiences in, due to his tendency to forget things. He also hras a large collection of food stuffs- primarily high fat, high protein foods, including beans, peanut butter, freeze-dried jerky, salted venison, and anything else he finds that will keep.
Starting location- Tied to a chain link fence outside a small town. I'm not gonna pick a starting location because it's kind of up to whoever bumps into him first.
Personality- If I had to pick one word to describe him, I'd chose "dependent." If I had another, I would choose "Skittish." The intense levels of pain that even the smallest wounds cause him have resulted in an equally intense fear of pain, and the isolation he has felt for most of his life has resulted in both an "I don't need you" mistrustful attitude that becomes almost puppy like in terms of the levels of devotion he throws on those around him. His formative years may have involved contact with children, but he can't remember it, and beyond that the most he's had is a few months, total, with a few kind people. He would follow you into the gaping maw of hell itself if you showed him a little bit of kindness.
Oh, and Shade? Nice sig.
Last edited by The Illusive Badger on Tue 15 Jan 2013, 3:48 pm; edited 8 times in total
Patches Advisor
Posts : 2050 Join date : 2011-09-29 Age : 28 Location : PA, USA
Subject: Re: Musings- Another Superpowered RP (OoC/Planning) Wed 28 Nov 2012, 9:30 am
So we post in journal entries? That sounds interesting and sort of complicated. How exactly would you go about that? How are you going to talk to other people?
Mr Allen J User
Posts : 353 Join date : 2012-04-12 Age : 29 Location : Swag Town
Subject: Re: Musings- Another Superpowered RP (OoC/Planning) Wed 28 Nov 2012, 12:32 pm
The Grouch wrote:
So we post in journal entries? That sounds interesting and sort of complicated. How exactly would you go about that? How are you going to talk to other people?
I guess something along the lines of "I said ' X ' to Z in an annoyed tone"
Now, I really want to see where this goes with the whole journal thing, seems like a good change of pace. And I have two definite characters in mind.
Celo The Impossible User
Posts : 125 Join date : 2012-05-28 Age : 27 Location : Pekopon
Subject: Re: Musings- Another Superpowered RP (OoC/Planning) Wed 28 Nov 2012, 12:56 pm
out of my laziness, can I just use Lexy for this rp?
The Illusive Badger User
Posts : 226 Join date : 2011-12-06 Location : In your vagina, Casey. :3
Subject: Re: Musings- Another Superpowered RP (OoC/Planning) Wed 28 Nov 2012, 1:00 pm
The Grouch wrote:
So we post in journal entries? That sounds interesting and sort of complicated. How exactly would you go about that? How are you going to talk to other people?
It would go about sort of like how Lonestar said. First person narrators can quote people that way.
I told X that "y z s a rr", and he replied with "x d ff a r d".
Paraphrasing is okedoke.
Admiral Ji Moderator
Posts : 1450 Join date : 2011-09-30 Age : 29 Location : The 14th floor of the final dungeon
Subject: Re: Musings- Another Superpowered RP (OoC/Planning) Wed 28 Nov 2012, 2:27 pm
That would necessitate planning between players whenever a conversation was to happen then.
Szemetlada Contributor
Posts : 2334 Join date : 2011-09-29 Age : 28 Location : Where the wind comes crashing down the plaaains
Subject: Re: Musings- Another Superpowered RP (OoC/Planning) Wed 28 Nov 2012, 7:58 pm
This sounds like a really cool idea, especially the Cold War setting! I'm in! :3
The Illusive Badger User
Posts : 226 Join date : 2011-12-06 Location : In your vagina, Casey. :3
Subject: Re: Musings- Another Superpowered RP (OoC/Planning) Wed 28 Nov 2012, 9:44 pm
Ji wrote:
That would necessitate planning between players whenever a conversation was to happen then.
Not at all. I never said that posts had to be entire entries. I was hoping to imply that a single journal entry could be stretched across multiple posts in order to facilitate interaction.
So you'd leave off with something like "I asked him about x." The person responds with their characters response, and then the other player continues their entry in their next post.
Shade Common Poster
Posts : 557 Join date : 2011-09-29 Age : 79 Location : Whereverfore the booty lies, there do I follow
Subject: Re: Musings- Another Superpowered RP (OoC/Planning) Thu 29 Nov 2012, 2:27 pm
I'm not huge on the journal entries, personally.
The Illusive Badger User
Posts : 226 Join date : 2011-12-06 Location : In your vagina, Casey. :3
Subject: Re: Musings- Another Superpowered RP (OoC/Planning) Fri 30 Nov 2012, 1:09 pm
That's fine. Provided you join, Silent, you'll do it anyways. Because I'm asking you to. Politely.
With a gun.
Shade Common Poster
Posts : 557 Join date : 2011-09-29 Age : 79 Location : Whereverfore the booty lies, there do I follow
Subject: Re: Musings- Another Superpowered RP (OoC/Planning) Fri 30 Nov 2012, 2:31 pm
Well, when ya put it that way...
This could be a way to explain May's backstory. Which is complicated considering I never figured it entirely out myself.
The Illusive Badger User
Posts : 226 Join date : 2011-12-06 Location : In your vagina, Casey. :3
Subject: Re: Musings- Another Superpowered RP (OoC/Planning) Sat 01 Dec 2012, 3:17 pm
...Surprised that there are no char sheets in yet. How's everybody doin' wit dat?
Mr Allen J User
Posts : 353 Join date : 2012-04-12 Age : 29 Location : Swag Town
Subject: Re: Musings- Another Superpowered RP (OoC/Planning) Sat 01 Dec 2012, 3:17 pm
The Illusive Badger wrote:
...Surprised that there are no char sheets in yet. How's everybody doin' wit dat?
I'm trying to think of a good outfit since this is a different time period, and I can't go with the usual.
Szemetlada Contributor
Posts : 2334 Join date : 2011-09-29 Age : 28 Location : Where the wind comes crashing down the plaaains
Subject: Re: Musings- Another Superpowered RP (OoC/Planning) Sat 01 Dec 2012, 10:22 pm
I've just been a bit busy, keep poking at me and I'll get it done. >u<
Also, none too familiar with 70's/80's dress myself, but I can work something out.
The Illusive Badger User
Posts : 226 Join date : 2011-12-06 Location : In your vagina, Casey. :3
Subject: Re: Musings- Another Superpowered RP (OoC/Planning) Sun 02 Dec 2012, 12:13 am
You guys don't have to be complex. A t-shirt and jeans works fine. Denim or leather jackets are the norm too.
Shade Common Poster
Posts : 557 Join date : 2011-09-29 Age : 79 Location : Whereverfore the booty lies, there do I follow
Subject: Re: Musings- Another Superpowered RP (OoC/Planning) Sun 02 Dec 2012, 8:21 am
Or a chrome red finish, for some of our characters.
I'll get to May's sheet eventually. Exams are looming ever closer, my posting everywhere is sparser.
Mr Allen J User
Posts : 353 Join date : 2012-04-12 Age : 29 Location : Swag Town
Subject: Re: Musings- Another Superpowered RP (OoC/Planning) Sun 02 Dec 2012, 10:34 am
Now that you put it that way. I'll have a sheet up... eventually.
The Illusive Badger User
Posts : 226 Join date : 2011-12-06 Location : In your vagina, Casey. :3
Subject: Re: Musings- Another Superpowered RP (OoC/Planning) Sun 02 Dec 2012, 12:26 pm
gogogo
Shade Common Poster
Posts : 557 Join date : 2011-09-29 Age : 79 Location : Whereverfore the booty lies, there do I follow
Subject: Re: Musings- Another Superpowered RP (OoC/Planning) Sun 02 Dec 2012, 1:11 pm
Character Sheet
Name: May Age: She's not really sure. Mentally, maybe early 20s? Appearance:
She got curves in alllll the right places.
She's a 2-door, convertible, 1958 red and white Plymouth Fury. Sound familiar? There's a good reason.
May is just...smooth. Polished. Slick. Her paint is impeccable, her windows perfectly shined and translucent, her lights far brighter than they should be. She runs smooth as a kitten strapped to a roomba and her muffler is near supernatural in its ability to keep the engine at a quiet hum at worst. Her tires are thick black rubber with nice spokes and a license plate reading "SMLK1THT". Her trunk is locked, sealed beyond any means of opening, and the keys are presumably SOMEWHERE in the car, but certainly not in the ignition.
She drives with incredible precision, able to accelerate and deeclerate far faster than any car of the 70s-or, really, in general, should be able to, and some of her more specific manuvers, upon closer examination, may break a few of Newton's laws. It happens. She can swerve in and out of traffic with greater skill than any human driver and, most impressively, has no blind spot. What's up with that?
Started in: Los Angeles
Power:
May does not have a body. Rather, she is a sentient consciousness of sorts that is able to possess inanimate objects or living creatures. In doing so, she is capable of controlling said object and enhancing it beyond its normal characteristics. The Fury hasn't been refueled in at least a year, for example, and stays clean despite constant driving. When in a human, she is capable of doing such things, but needs permission from her host to do so. While in her host's body, she can cause similar effects, on a smaller scale, as well as tinkering with those handy-dandy subconscious parts of the human brain you aren't supposed to be able to use. She can help people hold their breath longer, utilize the "OH SHIT THATS A BEAR" rush of strength and speed more easily and frequently without harm, help people remember things, and so forth.
Provided people can put up with her.
She is capable of inducing illusions on her host if allowed: granted, tricky wordplay could get around this ("Can I show you something?") but May has no intentions of playing a demonic presence in anyone's mind. In fact, between you and me, she's a little insecure. Being stuck in a Plymouth Fury (it isn't the car's fault, though. It's a rather nice model) for as long as she has been has caused her to go just a little-cray cray, and she's desperate for some love. Anything.
Finally, when inhabiting her host, she appears as what they imagine her as. This form is also open to manipulation by the host, so all those times you've wanted to draw a mustache on someone's face but couldn't-hey, now ya can.
Jumping from objects also seems to make her go a little fuzzy for a while. This regains with time. Theoretically.
Bio:
I hate to be the dick that does this, but revealing any of her Bio would spoil a bit of a plot twist I had in mind. If you were clever and picked up on it from Break, the main clues were that she was around far longer than her teenage counterparts. This is, in fact, the same May from Break, not an identical clone transferred from that RP to this one.
Personality:
Sadly, May's defining trait (and weakness) is the psychological scarring left from years of being alone, with no companionship but the radio and the road. She's desperate for any form of attention and will kiss ass, risk her car's well-being, and go to hell and back for any show of affection. She's rather malleable in this regard, and someone with nastier intentions could use this for own purposes.
Despite her insecurities, she is a good person at heart. May is kind and happy, enjoying nothing more than a friend and being steadfastly loyal. She is fairly honest, albeit bad at keeping secrets (she's very talkative) and enjoys a lively conversation. She doesn't like hurting others and is a bit shy, but as previously mentioned, will buckle easy for her "friends".
May is also a bit of a party animal, if the opportunity arises, although it really hasn't in a while.
Equipment:
The Fury is really enough. However, in the trunk, she keeps a rather strange collection of objects that, for some reason, hold meaning to her, although she can't quite remember why. For starters, there's two very pretty dresses, a Carcano 91/38 rifle, with three empty shell casings lying next to it, several syringes and an empty liquor bottle, an empty film reel (no, scratch that, there's a tiny bit of film left, perhaps enough for one frame), and an empty pill bottle.
Other:
Enjoys watching movies from within the last decade or two, they remind her of something. And she's a Yankees fan.
Surprise Frequent Poster
Posts : 1417 Join date : 2011-10-21 Age : 30 Location : land of trees and ice(Canada)
Subject: Re: Musings- Another Superpowered RP (OoC/Planning) Sun 02 Dec 2012, 4:28 pm
This sounds interesting.
Would I be able to use a regenerator? I love that power(so long as you give it realistic limits) and it makes for some interesting characters(see- every regenerator that ISN'T wolverine.).
I'm thinking for negatives involved with that I'd have are memory loss(generally covering the events that caused him/her harm) and heightened sensativity to all stimulai(your hearing, touch, taste, etc. deaden over time. Every injury is healed- including those that really shouldn't be). A possible positive would be increased rates of muscle growth, because muscles grow when torn and then healed, and so his muscles would grow incredibly quickly. Oh, and s/he'd have to eat and drink far more than normal- probably on the order of three or four times more per day. Maybe more. MUCH more when they have a massive injury. And it's hard to blend in when your skin practically sparkles, never tans, never gets freckles, never has any kind of significant imperfection because scars and such immediately dissapear. alternatively, excessive scarring because the regrowth and repair is imperfect. This would also result in excessive melanin build up, and as such incredibly dark skin. One of the two, depending on which I think makes more sense or is more dramatic.
Thoughts on that last one?
Shade Common Poster
Posts : 557 Join date : 2011-09-29 Age : 79 Location : Whereverfore the booty lies, there do I follow
Subject: Re: Musings- Another Superpowered RP (OoC/Planning) Sun 02 Dec 2012, 6:11 pm
Perhaps he could age more rapidly with each regeneration? This wouldn't be true regeneration, but it'd definitely be a limit. I'm thinking of MGS4, where a character ages far more rapidly than he should and has the body of a 70 year old in his late 40s. It might prove to be an interesting drawback by the endgame of the RP.
If you didn't want this, I'd go against the eating and drinking idea, that's just me. Eating and drinking tends to get pushed aside in RP's. Since we blur the lines of realism a bit here, something like being electrically, solar-powered, or something similar could be interesting.
Hm. To steal from MGS again, one character has photosynthetic moss inhabiting his body. Perhaps some other form of symbiote could be the source of his power?
Surprise Frequent Poster
Posts : 1417 Join date : 2011-10-21 Age : 30 Location : land of trees and ice(Canada)
Subject: Re: Musings- Another Superpowered RP (OoC/Planning) Sun 02 Dec 2012, 6:45 pm
aging quickly would be hard to adress in the RP, especially since I'm thinking mid 20s- the difference between 20s and 30s is relatively negligible.
And that's kind of the point- if he has to eat more than I force myself to remember to do it.
Mr Allen J User
Posts : 353 Join date : 2012-04-12 Age : 29 Location : Swag Town
Subject: Re: Musings- Another Superpowered RP (OoC/Planning) Sun 02 Dec 2012, 7:59 pm
I have a sheet halfway completed (it's shitty but it works), my character will have the ability to absorb mass out of objects and convert it into muscles/body fat giving him nigh-super strength.
Oh yes, could I port Victor over here? With a similar power and a more believable accent?
The Illusive Badger User
Posts : 226 Join date : 2011-12-06 Location : In your vagina, Casey. :3
Subject: Re: Musings- Another Superpowered RP (OoC/Planning) Sun 02 Dec 2012, 10:43 pm
Okay.
Shade is accepted.
The regeration idea sounds neat, but rather than making his senses more sensitive, I think they should be incredibly dulled, to the point that he wouldn't notice that he would be concussed, shot, or stabbed until sombody pointed it out. And eating/drinking isn't something that's generally addressed in these RPs- often meals are timeskipped against.
Lonestar, yay. But nay on Victor. The accent deserves to stay in that little box.
WHICH REMINDS ME TO START ON ME OWN SHEETS D:
Mr Allen J User
Posts : 353 Join date : 2012-04-12 Age : 29 Location : Swag Town
Subject: Re: Musings- Another Superpowered RP (OoC/Planning) Mon 03 Dec 2012, 8:01 am
The Illusive Badger wrote:
Lonestar, yay. But nay on Victor. The accent deserves to stay in that little box.
You know, I was just about to say screw those last ideas. Cuz I came up with two different bad ass powers/characters.
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Subject: Re: Musings- Another Superpowered RP (OoC/Planning)