| Dungeon Keepers: TSW OOC Thread | |
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+10Snowy Admiral Ji Phoden €rim BBeast Mr Allen J Patches Surprise Element Fatman Cavalier 14 posters |
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Surprise Frequent Poster
Posts : 1417 Join date : 2011-10-21 Age : 30 Location : land of trees and ice(Canada)
| Subject: Re: Dungeon Keepers: TSW OOC Thread Mon 17 Jun 2013, 10:41 am | |
| He was following traces of magic from your rather impressive displays of power. The closer he got, the more clear the direction became, but one in bay bulls all he felt was the magic coming from the harbor and sea.
Blee! | |
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Element User
Posts : 115 Join date : 2013-04-02 Age : 26 Location : Sorry, but after two minutes of hard thinking I was unable to come up with something witty and original.
| Subject: Re: Dungeon Keepers: TSW OOC Thread Mon 17 Jun 2013, 5:36 pm | |
| Amaranth, hopefully within three more of my posts with Entilon he'll have taken the first of the villages that Ordine stumbled across. After that, I plan on fast-forwarding a few days. During that time, Entilon might allow his followers to get some rest, thoroughly search whatever buildings he doesn't totally raze, and maybe finish up pillaging the nearby farms before moving on to the second town.
I say this because I just now realized that all of our characters fell from the sky at roughly the same time, and very little time has passed with Entilon. So for the sake of not defying the Space-Time Continuum, please don't have Ordine or any of her minions find out anything about Entilon or any of his doings until I've gotten a little bit farther along with his plot. | |
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BBeast User
Posts : 158 Join date : 2013-03-09 Location : Australia
| Subject: Re: Dungeon Keepers: TSW OOC Thread Tue 18 Jun 2013, 4:55 am | |
| Well, the sewers weren't very big, so Khazid'hea's logical leap has taken him directly into Davy Jones' Dungeon. | |
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BBeast User
Posts : 158 Join date : 2013-03-09 Location : Australia
| Subject: Re: Dungeon Keepers: TSW OOC Thread Sat 22 Jun 2013, 9:16 pm | |
| So, something happens with my character and the whole thread decides to go to sleep. :/ | |
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Surprise Frequent Poster
Posts : 1417 Join date : 2011-10-21 Age : 30 Location : land of trees and ice(Canada)
| Subject: Re: Dungeon Keepers: TSW OOC Thread Sat 22 Jun 2013, 10:35 pm | |
| oh um
I got distracted by school
give me a day, and I'll post. | |
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BBeast User
Posts : 158 Join date : 2013-03-09 Location : Australia
| Subject: Re: Dungeon Keepers: TSW OOC Thread Sun 23 Jun 2013, 12:39 am | |
| OK. Real life is a priority. | |
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Surprise Frequent Poster
Posts : 1417 Join date : 2011-10-21 Age : 30 Location : land of trees and ice(Canada)
| Subject: Re: Dungeon Keepers: TSW OOC Thread Sun 23 Jun 2013, 12:42 am | |
| that priority IS temporarily subverted, however.
Now, I just have to work on setting up 5-10 maps for FO:E:PNP and prepare a set of NPCs and that sort of thing.
BLUH COMBAT AREA AND NON-HOSTILE NPCs WITH WHOM THE PCs HAVE HISTORY
WHY IS STARTING A CAMPAIGN SO HARD? | |
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Patches Advisor
Posts : 2050 Join date : 2011-09-29 Age : 28 Location : PA, USA
| Subject: Re: Dungeon Keepers: TSW OOC Thread Sun 23 Jun 2013, 7:52 am | |
| I would post except that I am so far behind on everything, I'm not sure whether or not any of the others' posts affect me, and if not, I still have to make a post that sums up everything during my absence. Obviously, that might not work out very well. | |
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BBeast User
Posts : 158 Join date : 2013-03-09 Location : Australia
| Subject: Re: Dungeon Keepers: TSW OOC Thread Mon 24 Jun 2013, 2:10 am | |
| @Jester, just continue normally. Nobody has done anything which directly affects you or influences your area.
@cursivewrit, I suppose because it is a bit like writing a story but more complex since you have to cover every likely outcome and course of events. | |
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Admiral Ji Moderator
Posts : 1450 Join date : 2011-09-30 Age : 29 Location : The 14th floor of the final dungeon
| Subject: Re: Dungeon Keepers: TSW OOC Thread Mon 24 Jun 2013, 2:33 am | |
| [Pops in from no where because he reads everything]: That's actually the worst thing you can do. Nothing infuriates a PC more than knowing he is following a flowchart of outcomes. I would know, I normally am one. What you do is throw a framework together, and figure out how each NPC would likely act, then just let things happen.
'Course, I also personally find starting games to be easy, so Joural and I probably have different methods there too. | |
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BBeast User
Posts : 158 Join date : 2013-03-09 Location : Australia
| Subject: Re: Dungeon Keepers: TSW OOC Thread Tue 25 Jun 2013, 3:56 am | |
| OK, specific interactions should be free-flowing. I was thinking more large-scale, in terms of the entire story/campaign/plot. Which, I suppose, wasn't exactly the context, so my bad. Although, at the same time, if the interactions are important to the grand scheme of things you would probably want to be able to limit the outcomes in some way to be ones you can handle. Otherwise I imagine that might become troublesome.
In other news, the IC is still stagnating. | |
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Surprise Frequent Poster
Posts : 1417 Join date : 2011-10-21 Age : 30 Location : land of trees and ice(Canada)
| Subject: Re: Dungeon Keepers: TSW OOC Thread Tue 25 Jun 2013, 10:23 am | |
| I'm with Ji, the problem is how many characters I need to come up with, in addition to putting together a challenge that they can both survive and realize they can't win, so as to force them from the vault.
I'm building essentially a throw away town, with a couple dozen PCs and a ton of desecrated corpses and such, and raiders that are invading. I'm building characters to be ready for them to interact with them, but I know at most three are going to be seen, unless Woofie manages to take control of the directions they go(for instance, I think I'm gonna have about five officers barricaded into the armory, trying to defend it). | |
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Phoden Refugee
Posts : 62 Join date : 2013-03-27 Location : In the fith Dimension
| Subject: Re: Dungeon Keepers: TSW OOC Thread Wed 26 Jun 2013, 3:41 am | |
| - cursiveWrit wrote:
- that priority IS temporarily subverted, however.
Now, I just have to work on setting up 5-10 maps for FO:E:PNP and prepare a set of NPCs and that sort of thing.
BLUH COMBAT AREA AND NON-HOSTILE NPCs WITH WHOM THE PCs HAVE HISTORY
WHY IS STARTING A CAMPAIGN SO HARD? ? Did I miss something? | |
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BBeast User
Posts : 158 Join date : 2013-03-09 Location : Australia
| Subject: Re: Dungeon Keepers: TSW OOC Thread Wed 26 Jun 2013, 3:44 am | |
| Nothing happened pertaining to this RP. Unfortunately. | |
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BBeast User
Posts : 158 Join date : 2013-03-09 Location : Australia
| Subject: Re: Dungeon Keepers: TSW OOC Thread Thu 27 Jun 2013, 3:42 am | |
| Oh, and I'm going away soon, so if I don't get a response by tomorrow I can't reply for another week. | |
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Element User
Posts : 115 Join date : 2013-04-02 Age : 26 Location : Sorry, but after two minutes of hard thinking I was unable to come up with something witty and original.
| Subject: Re: Dungeon Keepers: TSW OOC Thread Sun 14 Jul 2013, 8:41 pm | |
| So this really is dead, then? | |
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BBeast User
Posts : 158 Join date : 2013-03-09 Location : Australia
| Subject: Re: Dungeon Keepers: TSW OOC Thread Mon 15 Jul 2013, 2:17 am | |
| I hope not, but it seems we are losing interest and activity to a lethal degree. | |
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Element User
Posts : 115 Join date : 2013-04-02 Age : 26 Location : Sorry, but after two minutes of hard thinking I was unable to come up with something witty and original.
| Subject: Re: Dungeon Keepers: TSW OOC Thread Sun 21 Jul 2013, 10:52 am | |
| Hey BBeast, you still there? | |
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BBeast User
Posts : 158 Join date : 2013-03-09 Location : Australia
| Subject: Re: Dungeon Keepers: TSW OOC Thread Mon 22 Jul 2013, 2:16 am | |
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Element User
Posts : 115 Join date : 2013-04-02 Age : 26 Location : Sorry, but after two minutes of hard thinking I was unable to come up with something witty and original.
| Subject: Re: Dungeon Keepers: TSW OOC Thread Thu 25 Jul 2013, 6:54 pm | |
| Well, I hate to lose hope but it looks like this RP is dead, and there aren't really any others on this forum that I'm interested in joining. | |
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Fatman Cavalier Refugee
Posts : 45 Join date : 2012-12-14 Location : Mine is the night, will all her stars.
| Subject: Re: Dungeon Keepers: TSW OOC Thread Mon 29 Jul 2013, 12:13 am | |
| I was planning on fading away shamefully but you guys really deserve straightforwardness. This is it: I, like I imagine a bunch of you, have lost interest in this. I know that it is my fault. It's already hard to play a role with such management demands, not to mention the endless rules and guidelines. I started us off too slowly, too handicapped, and too limited by what I though a while ago was a brilliant plot twist. The story got in the way of having any sort of fun, and that me down. I was never cut out for making and running things...I'm a follower by nature, you see, not a leader. Anyhoo, you all have been fantastic, and if a more worthy man wishes to make a better Dungeon Keepers with a fresh, vigorous start, I might try and redeem myself by making a humble contribution. I'm sorry, really. | |
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BBeast User
Posts : 158 Join date : 2013-03-09 Location : Australia
| Subject: Re: Dungeon Keepers: TSW OOC Thread Mon 29 Jul 2013, 1:45 am | |
| Well, at least you told us. It was nice roleplaying with you. I hope to do it again some time. If I have time, that is. | |
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Element User
Posts : 115 Join date : 2013-04-02 Age : 26 Location : Sorry, but after two minutes of hard thinking I was unable to come up with something witty and original.
| Subject: Re: Dungeon Keepers: TSW OOC Thread Mon 29 Jul 2013, 11:13 pm | |
| Well, I wouldn't call myself more worthy than cav, but I might attempt to migrate DK once more to another forum. There just wasn't enough interest here. Maybe running a RP will push me to actually improve my writing and with some actual planning I think I could get a solid plot, so the idea is worth a shot. If I ever do get DK going somewhere else, I'll post a link here.
Until then, I'll hopefully see you guys around on here. | |
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BBeast User
Posts : 158 Join date : 2013-03-09 Location : Australia
| Subject: Re: Dungeon Keepers: TSW OOC Thread Tue 30 Jul 2013, 5:12 am | |
| I personally think the human start twist was a good idea, although evidently many people don't share my enthusiasm in management and long-term plans. Perhaps making it easier to return to full Keeper-like power would help. Maybe fragments of the Iocinor, imbued with residual energy, were scattered around the world along with the Keepers. These fragments would contain enough power to restore a Keeper to their avatar, although their power would be that of a new Keeper. It would also allow further developments. What happens if humans get their hands on these fragments? Would it be possible to reconstruct the Iocinor if enough fragments were collected? Quite a fair bit of potential there.
Cav, what were your plans? You must have had plans. | |
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Fatman Cavalier Refugee
Posts : 45 Join date : 2012-12-14 Location : Mine is the night, will all her stars.
| Subject: Re: Dungeon Keepers: TSW OOC Thread Tue 30 Jul 2013, 12:47 pm | |
| My plans were that, after a few centuries of regaining lost power, the skies turn red and the Keepers find out that the Ripper has grown vast enough to threaten Earth. Faced with another apocalypse from which there is no escape, they can choose to try and destroy the Ripper by taking an uneasy alliance and facing it down together. I thought that the Four Horsemen would be scattered across the world, weak and not really interested in ending another, but they would ironically come together and spearhead the Keeper alliance to save the Earth. | |
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