| RPP Chat Thread | |
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+44Ømnivalence JazzTap Master of ImpZ Mr Allen J flametitan GreatSocrates UrbanEvolution Szemetlada Gnd Tierax Alietum KING DCT LegionOfShadows Solace Goddark The Midnight Stalker Darkel MoonlightDreams Wchraemht Shade The Illusive Badger ron Sadie TheWhalerus Tyranzilla Dinh_AaronMk Jacokonus -Ash Bringer- TheNarrator €rim Sylvia van Novaya Alex brendan lUN_Cat16 Surprise Deoxyspine RedBalloon andavocados Midnightclub unit111 DrPlatypus Balu Diamondback Rachel Wanderer marsh 48 posters |
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Ømnivalence Frequent Poster
Posts : 1214 Join date : 2011-09-29 Age : 29 Location : The Land of Wild and Ruin
| Subject: Re: RPP Chat Thread Sat 19 Jul 2014, 9:55 am | |
| Tangent axis was just a universe Mata designed around the concept of. "What if gravity was kind of backwards, so instead of having a vast space with planets, you had a vast ground with lots of little pockets. And the sun was just a large swarm of firefly type bugs that moved apart and closer together to form stars and then the sun during the day.
I guess kind of like a Halo ring from the Halo series, but a full sphere as opposed to just a ring. | |
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Master of ImpZ User
Posts : 294 Join date : 2011-09-30 Age : 32 Location : Looking up, wondering what is beyond the platinum star
| Subject: Re: RPP Chat Thread Sat 19 Jul 2014, 10:36 am | |
| Well I like the idea, it leaves things open to build on, world build and such. | |
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Tierax Refugee
Posts : 52 Join date : 2014-07-10
| Subject: Re: RPP Chat Thread Sat 19 Jul 2014, 10:58 pm | |
| This sounds like a ton of fun. Lots of diggy diggy holes yes? | |
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Szemetlada Contributor
Posts : 2334 Join date : 2011-09-29 Age : 28 Location : Where the wind comes crashing down the plaaains
| Subject: Re: RPP Chat Thread Sat 19 Jul 2014, 11:22 pm | |
| Sure! There was a plotline from the old one about something living deep, deep, deep underground, but it never got speed :P That can come into play here, especially if spirits are rising out of the woodworks!
Okay real quick before I continue and post this thing, we're all going to make new Shaman characters right? Rell, Elona, they've all passed away and it's a new generation and such? | |
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Ømnivalence Frequent Poster
Posts : 1214 Join date : 2011-09-29 Age : 29 Location : The Land of Wild and Ruin
| Subject: Re: RPP Chat Thread Sun 20 Jul 2014, 2:42 am | |
| Rell's great great great great alternate universe grandchild Also named Rell. :P
But yeah I can do something new.
Rell would be so legit in this universe though, the whole living underground thing. | |
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Szemetlada Contributor
Posts : 2334 Join date : 2011-09-29 Age : 28 Location : Where the wind comes crashing down the plaaains
| Subject: Re: RPP Chat Thread Sun 20 Jul 2014, 2:57 am | |
| Aiiiiight! Got all the intros written up, now just gotta edit the rest of the seeds and put in some new locations. Then maybe draw a picture like I did for the last one. | |
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Tierax Refugee
Posts : 52 Join date : 2014-07-10
| Subject: Re: RPP Chat Thread Sun 20 Jul 2014, 3:48 am | |
| Look forward to it! fingers crossed i don't get up all killed ha ha | |
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Ømnivalence Frequent Poster
Posts : 1214 Join date : 2011-09-29 Age : 29 Location : The Land of Wild and Ruin
| Subject: Re: RPP Chat Thread Sun 20 Jul 2014, 11:56 am | |
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Szemetlada Contributor
Posts : 2334 Join date : 2011-09-29 Age : 28 Location : Where the wind comes crashing down the plaaains
| Subject: Re: RPP Chat Thread Mon 21 Jul 2014, 5:24 pm | |
| Okay heeeeere's a preview of the new seeds to tide y'all over, just finished with them:
Sial One of the youngest seeds, Sials strongly resemble Earthborn in appearance but are distinguished most strongly by a prolonged lifespan, an alternation of generations that affects the individual’s anatomy, and a remarkable transformation of skin pigment during spring and lasting throughout summer (the process known as dawning). The primary generation, or palerrine, stands with a common human build while the secondary generation, or passerine, is generally taller, leaner, and weaker (note: usage of “primary” and “secondary” terminology is an outdated method that may get the unwary traveler some angry looks among passerine civil rights activists! Tread carefully around the subject if you plan to visit Capercaillie-on-the-Hill). Palerrine sial appear a pale to dark grey in the colder seasons but wax a vivid blue during dawning. Pale palerrine adopt a cyan tint while darker pigmentation often leads to a deeper indigo hue. During dawning, the skin of a passerine undergoes a vibrant and sometimes physically unpleasant transformation, becoming marbled with an unrestricted host of varied colors. Fortunately these hues are seldom apparent except on close inspection; the eclipsed skin of a passerine is a pale pink or grey, and its dawning colors are often very light. A vibrant, neon-patchwork passerine is, however, not an uncommon sight (it’s considered very rude to stare. Again, tread carefully). Fashion trends move with a sial's dawning, which begins at a different time each year for every individual, but commonly near the start of spring. The sight of large numbers of dawning palerrine dressed entirely in extravagant clothing, shaded blue to match their differing skin hues, makes large Sial cities popular tourist attractions during the warm seasons. Passerine dress, however, attempts to completely cover their blotched skin patterns during dawning; Sial society and culture is built upon palerrine supremacy, and those of the second generation commonly experience reduced wages, small-scale discrimination, and occupy few if any positions of power in either local or central government. Possibly as a result of this, every newborn child is customarily sent to be raised by their grandparents – to prevent mixing of generational classes in the household – until old enough to take care of themselves. Sial skills may include sewing and weaving, calligraphy, debate, negotiation, fishing and hunting, tea-brewing, ceramics, painting, teaching, architecture, music, and gardening. MODERN AGE NOTE: Though it is culturally required for each generation to treat the other with complete decency and respect, a history of abuse and violence has led to multiple civil rights groups growing in popularity amongst both generational classes, particularly in the Sial capital, Capercaillie-on-the-Hill.
Automaton Though the Automaton are technically not a seed it’s convenient to classify them as one. Most are of Earthborn or Nitre build, though other nations have begun to dabble in the art of robot-making as well. Most Automatons exist in bound labor (read: slavery) or as outlaws in the wilderness, but some have managed to distinguish themselves to the extent of earning their freedom. Automatons can be as small as your arm or as large as your house, humanoid or animalistic, armored in anything from wrought iron to gleaming gold plate to nothing but their bare wiring. Automatons are almost universally skilled at mathematics, making snap decisions, and learning new skills, but their specialties depend on what they were built for – heavy lifting, perhaps, or accuracy with a rifle. MODERN AGE NOTE: On account of the rise of the Iron Wind, there is a strong prejudice against Automatons, particularly from Earthborn citizens. Free Automatons are be advised to keep their papers close and avoid being caught alone in the wrong neighborhoods.
Hush After the Iron Wind popped up, the Drive decided that robots were not the reliable slaves it needed to take the hard and dangerous laborjobs in its empire. After decades of experimentation with science and amateur magic in its “dungeon temples,” the Drive created the first Hush from a stray tomcat. The controversial, but well-kept, secret of the process has since been improved, but work has slowed since it was first tried on an Earthborn, with disastrous results. It calls for a fresh corpse – too alive and the Hush agents are overpowered with the body’s natural processes, too dead and the decayed mind suffers severe damage while reanimating. Though Hush most commonly take the form of a warped version of their host body, they are capable of swelling to grotesque proportions and feeding their excess flesh into various limb-like constructs. The Drive quickly made the decision to go back to using robots for their manual labor, using the Hush as military units instead. Regardless of host, the Hush are uncommonly intelligent and their skills involve stealth, disguise, quick movement, assassination, hand-to-hand combat, philosophy (I mean, technically you’re dead, that’s pretty messed up right?) and doing whatever its host could do in their previous life. MODERN AGE NOTE: Known hush include the mouthless cat, Leycivet, and the legless crow, Dawson. Both are black with bright violet eyes. The first two Hush ever created, they quickly used their not-yet-fully-understood abilities to escape into the wild and have become popular pop culture symbols ever since, the subjects of horror stories and fairy tales alike. The only known Earthborn-hosted Hush, Mikahai Ernz, awoke a disastrous failure. Naming himself "Skinny,” he currently holds the small wilderness town of Hatch in his perverse grip; even the Drive won’t go there anymore.
Torquat The abstract, statue-like stones that have been popping up all over the Axis as of late are technically alive, but almost entirely useless. Some consider them restless spirits waiting to hatch. Others think them the prank of a group of kids with nothing better to do than carve statues and set them up in odd places, from the tops of isolated hills to right outside your bedroom window. Though never seen to move, a Torquat seen today might bear a little too strong of a resemblance to one you left ten kilometers behind you yesterday. Some have glowing eyes and most are marked with odd face-like patterns of circles and lines. Torquat skills include sitting around and not doing crap. MODERN AGE NOTE: They're too new on the block to have anything else to say.
I might add one or two more before finalizing the OP (cause a bunch of the old seeds are now extinct)! Right noooooow I just gotta make a new map/list of locations and a new list of notable people. | |
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Tierax Refugee
Posts : 52 Join date : 2014-07-10
| Subject: Re: RPP Chat Thread Mon 21 Jul 2014, 10:41 pm | |
| Nuts to being a shaman i wanna be a voyour statue !
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Ømnivalence Frequent Poster
Posts : 1214 Join date : 2011-09-29 Age : 29 Location : The Land of Wild and Ruin
| Subject: Re: RPP Chat Thread Tue 22 Jul 2014, 1:43 am | |
| I always love reading your stuff Mata. It always feels so inspired. | |
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Szemetlada Contributor
Posts : 2334 Join date : 2011-09-29 Age : 28 Location : Where the wind comes crashing down the plaaains
| Subject: Re: RPP Chat Thread Tue 22 Jul 2014, 1:46 am | |
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Ømnivalence Frequent Poster
Posts : 1214 Join date : 2011-09-29 Age : 29 Location : The Land of Wild and Ruin
| Subject: Re: RPP Chat Thread Tue 22 Jul 2014, 1:48 am | |
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Szemetlada Contributor
Posts : 2334 Join date : 2011-09-29 Age : 28 Location : Where the wind comes crashing down the plaaains
| Subject: Re: RPP Chat Thread Tue 22 Jul 2014, 3:13 am | |
| I'm glad I inspurrr purple | |
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Szemetlada Contributor
Posts : 2334 Join date : 2011-09-29 Age : 28 Location : Where the wind comes crashing down the plaaains
| Subject: Re: RPP Chat Thread Wed 23 Jul 2014, 1:24 am | |
| Okay it's finished but too long so I'll split it up and stuff. QUICK Q: Omni, you gonna play as Arcem? If so, I mention him being a legend in one of the intros, cause this is a bit in the future and no one's supposedly ever seen him, but you're still able to play as him if you want. owo Just he was in hiding or being his usual sneaky self all those years. Sneaky in spite of being a giant walking turtle fortress! | |
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Tierax Refugee
Posts : 52 Join date : 2014-07-10
| Subject: Re: RPP Chat Thread Wed 23 Jul 2014, 8:05 pm | |
| Yes. this is a good day. bring on the giant stealthy turtle! | |
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Szemetlada Contributor
Posts : 2334 Join date : 2011-09-29 Age : 28 Location : Where the wind comes crashing down the plaaains
| Subject: Re: RPP Chat Thread Wed 23 Jul 2014, 11:51 pm | |
| Aaaand it's up!
I want to make drawings for this one like I did for the old RP, but that'll take a bit xP | |
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Tierax Refugee
Posts : 52 Join date : 2014-07-10
| Subject: Re: RPP Chat Thread Thu 24 Jul 2014, 12:22 am | |
| I'll do my part then, draw my char and such | |
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Szemetlada Contributor
Posts : 2334 Join date : 2011-09-29 Age : 28 Location : Where the wind comes crashing down the plaaains
| Subject: Re: RPP Chat Thread Thu 24 Jul 2014, 12:50 am | |
| Oh, I just meant for like a banner at the top, but you're very welcome to draw your character! :D | |
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Ømnivalence Frequent Poster
Posts : 1214 Join date : 2011-09-29 Age : 29 Location : The Land of Wild and Ruin
| Subject: Re: RPP Chat Thread Thu 24 Jul 2014, 11:29 pm | |
| I will do Arcem yes. :D But I'll probs make a second character too. | |
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Szemetlada Contributor
Posts : 2334 Join date : 2011-09-29 Age : 28 Location : Where the wind comes crashing down the plaaains
| Subject: Re: RPP Chat Thread Fri 25 Jul 2014, 4:06 pm | |
| Cool! I forgot to mention that, yeah, you can have as many characters as you like. | |
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Ømnivalence Frequent Poster
Posts : 1214 Join date : 2011-09-29 Age : 29 Location : The Land of Wild and Ruin
| Subject: Re: RPP Chat Thread Sat 26 Jul 2014, 1:40 pm | |
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Shade Common Poster
Posts : 557 Join date : 2011-09-29 Age : 79 Location : Whereverfore the booty lies, there do I follow
| Subject: Re: RPP Chat Thread Tue 29 Jul 2014, 12:52 am | |
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JazzTap User
Posts : 322 Join date : 2013-08-13
| Subject: Re: RPP Chat Thread Tue 29 Jul 2014, 1:02 am | |
| G'd evening, Shade.
The one time I make a timely response, I can't think of something useful to say... not that this is coincidental. | |
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Tierax Refugee
Posts : 52 Join date : 2014-07-10
| Subject: Re: RPP Chat Thread Tue 29 Jul 2014, 3:26 am | |
| Sup shade, pleased to meet you | |
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